Rust Data

rustdata.spaceservers217.212.193.137:28016.ipynb

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Offline 217.212.193.137:28015 checked 10d ago

Lost Vikings Test Server

moddedoxide

Connect

srv = rust.server("217.212.193.137:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,322 # top 70%
last wipe 79d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 547515507
Map of Lost Vikings Test Server
map
Procedural Map
size
4250
seed
547515507
Open on RustMaps

Server

srv.info()
address
217.212.193.137:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
11 Aug 2026, 11:08 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average21/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average44/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average7/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average25/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average86/200

Quick answers

From the figures on this page.

Population data

What position does Lost Vikings Test Server take in the server rankings?

Over the last seven days Lost Vikings Test Server sits at #15,322 on player hours, in the top 70% of ranked servers.

What population does Lost Vikings Test Server carry?

Offline now for Lost Vikings Test Server, with the last sample 10 days 9 hours ago.

About the server

What Rust version does Lost Vikings Test Server run?

Version Rust network protocol 2632 and build 160556 on Linux is reported by Lost Vikings Test Server. Steam updates your game for you, but the protocol must match to join.

How reliable is Lost Vikings Test Server, and is it online now?

Offline now for Lost Vikings Test Server, last seen 10 days 9 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Lost Vikings Test Server run from?

There is no region published for Lost Vikings Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 217.212.193.137:28015 is its address.

Map and rules

What rules and settings are recorded for Lost Vikings Test Server?

The name Lost Vikings Test Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on Lost Vikings Test Server?

Lost Vikings Test Server runs a procedural map of size 4,250 with seed 547515507, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does Lost Vikings Test Server wipe?

The record for Lost Vikings Test Server holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 79 days 16 hours ago.

Tags and filters

Where does Lost Vikings Test Server appear among Rust Data lists and filters?

On Rust Data, Lost Vikings Test Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Lost Vikings Test Server hold?

Read by the game's server browser, the tags Lost Vikings Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): Protocol 2632 is required; a different game version cannot connect; cs160556 (Build): Build number: 160556; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Lost Vikings Test Server?

The manual route: launch Rust, F1, then client.connect 217.212.193.137:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2632
Protocol Protocol 2632 is required; a different game version cannot connect.
cs160556
Build Build number: 160556.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,065 players 11,649 servers online