Rust Data

rustdata.spaceservers217.217.232.23:28117.ipynb

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Offline 217.217.232.23:28115 checked 8d ago

Oil Trainer - Carbon Development

moddedcarbon

Connect

srv = rust.server("217.217.232.23:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/8 # 0% full
7-day average 0 # peak –
rank #15,385 # top 70%
last wipe 8d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
217.217.232.23:28115
region
–
max players
8
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 11:22 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average52/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average51/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average55/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average12/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average8/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Oil Trainer - Carbon Development rank?

Over the last seven days Oil Trainer - Carbon Development sits at #15,385 on player hours, in the top 70% of ranked servers.

What population does Oil Trainer - Carbon Development carry?

The current row shows Oil Trainer - Carbon Development offline; the last response was 8 days 8 hours ago.

Server data

Which Rust version is Oil Trainer - Carbon Development on?

Version Rust network protocol 2634 and build 167781 on Windows is reported by Oil Trainer - Carbon Development. Steam updates your game for you, but the protocol must match to join.

How reliable is Oil Trainer - Carbon Development, and is it up?

Offline now for Oil Trainer - Carbon Development, last seen 8 days 8 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 20 October 2026.

In which location is Oil Trainer - Carbon Development hosted?

There is no region published for Oil Trainer - Carbon Development. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 217.217.232.23:28115.

Map and rules

What rules and settings are recorded for Oil Trainer - Carbon Development?

The name Oil Trainer - Carbon Development carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.

Which map has Oil Trainer - Carbon Development loaded?

A procedural map runs on Oil Trainer - Carbon Development, generated by the game.

Wipe schedule

When does Oil Trainer - Carbon Development wipe, and how often?

A rhythm cannot be read from the wipes of Oil Trainer - Carbon Development on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 8 days 11 hours ago.

Tags and filters

Which Rust Data filters and lists contain Oil Trainer - Carbon Development?

The Rust Data lists that Oil Trainer - Carbon Development fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Oil Trainer - Carbon Development?

These tags are published by Oil Trainer - Carbon Development and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp8 (Max players): Slot count: 8; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Oil Trainer - Carbon Development?

In Rust, F1 opens the console: type client.connect 217.217.232.23:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp8
Max players Slot count: 8.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,666 players 11,743 servers online