Offline 217.235.33.249:28015 checked 41d ago
Rip_Was Test Server
Connect
srv = rust.server("217.235.33.249:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 217.235.33.249:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Sep 2026, 15:15 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 41/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 0/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 16/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3/1000 |
Quick answers
From the figures on this page.
Population data
What position does Rip_Was Test Server take in the server rankings?
Rank #13,264 on seven-day player hours for Rip_Was Test Server, within the top – of all ranked servers.
How full does Rip_Was Test Server run?
The current row shows Rip_Was Test Server offline; the last response was 41 days 9 hours ago.
About the server
What is the Rust version on Rip_Was Test Server?
The build is Rust network protocol 2633 and build 163207 on Windows, run by Rip_Was Test Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Rip_Was Test Server, and is it online now?
The latest sample has Rip_Was Test Server offline, with a last sighting 41 days 9 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Rip_Was Test Server sit?
No region is published by Rip_Was Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 217.235.33.249:28015 is its address.
Map and rules
Which settings and rules does Rip_Was Test Server run?
The name Rip_Was Test Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Rip_Was Test Server loaded?
Rip_Was Test Server runs a procedural map, which the game generates.
Wipes and dates
When does Rip_Was Test Server wipe, and how often?
A rhythm cannot be read from the wipes of Rip_Was Test Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 50 days 13 hours ago.
Lists and tags
Which lists on Rust Data hold Rip_Was Test Server, and which filters?
The Rust Data lists that Rip_Was Test Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Rip_Was Test Server hold?
The game's server browser reads these tags from Rip_Was Test Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163207 (Build): Build number: 163207; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Rip_Was Test Server?
In Rust, F1 opens the console: type client.connect 217.235.33.249:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.