Rust Data

rustdata.spaceservers217.87.231.46:28015.ipynb

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Offline 217.87.231.46:28015 checked 22d ago

MoonRust [261 Devblog]

modded

Connect

srv = rust.server("217.87.231.46:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/25 # 0% full
7-day average 0 # peak –
rank #15,962 # top 71%
last wipe 24d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 10:37 UTC24d ago 0 NaN running 0
1 Fri 2 Oct, 15:39 UTC25d ago 0 NaN 0.8 days 0
2 Fri 2 Oct, 07:07 UTC25d ago 0 NaN 0.4 days 0
3 Thu 1 Oct, 06:34 UTC26d ago 0 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
217.87.231.46:28015
region
–
max players
25
group limit
not published
wipe schedule
–
last wipe
3 Oct 2026, 11:36 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 160 on average39/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average46/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average17/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average7/1000

Quick answers

From the figures on this page.

Population data

How does MoonRust [261 Devblog] compare in the rankings?

Player hours over seven days put MoonRust [261 Devblog] at #15,962, in the top 71% of the ranked set.

How full does MoonRust [261 Devblog] run?

MoonRust [261 Devblog] returns no live count at this refresh, having last been seen 22 days 12 hours ago.

About the server

What Rust version does MoonRust [261 Devblog] run?

Version Rust network protocol 2332 on Windows is reported by MoonRust [261 Devblog]. Joining needs the same protocol on your game; Steam handles the update.

How reliable is MoonRust [261 Devblog], and is it up?

The latest sample has MoonRust [261 Devblog] offline, with a last sighting 22 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 30 September 2026.

Which location does MoonRust [261 Devblog] run from?

For MoonRust [261 Devblog], no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 217.87.231.46:28015 is its address.

Map and rules

What rules and settings are recorded for MoonRust [261 Devblog]?

No gather rate appears in the name: MoonRust [261 Devblog]. Group limits do not appear in its data. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.

Which map has MoonRust [261 Devblog] selected?

A procedural map runs on MoonRust [261 Devblog], generated by the game.

Wipe data

When does MoonRust [261 Devblog] wipe, and how often?

MoonRust [261 Devblog] wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 24 days 15 hours ago.

What is wipe day on MoonRust [261 Devblog] like?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Where does MoonRust [261 Devblog] appear among Rust Data lists and filters?

The Rust Data lists that MoonRust [261 Devblog] fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded.

How should you read the server tags on MoonRust [261 Devblog]?

Read by the game's server browser, the tags MoonRust [261 Devblog] publishes are: gmrust (Game mode): Survival play, standard Rust; mp25 (Max players): Slot count: 25; v2332 (Protocol): To join, your game must run protocol 2332; ptrak (Networking): Network traffic runs over RakNet, the game standard; oxide (Oxide): Runs on Oxide (uMod) for plugins; modded (Modded): The Modded section lists it, because plugins or settings change the game; h955eb6e7 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into MoonRust [261 Devblog]?

The manual route: launch Rust, F1, then client.connect 217.87.231.46:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival play, standard Rust.
mp25
Max players Slot count: 25.
v2332
Protocol To join, your game must run protocol 2332.
ptrak
Networking Network traffic runs over RakNet, the game standard.

Mods and access

oxide
Oxide Runs on Oxide (uMod) for plugins.
modded
Modded The Modded section lists it, because plugins or settings change the game.

Other

h955eb6e7
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
stok
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,516 players 11,644 servers online