Rust Data

rustdata.spaceservers220.158.16.162:29015.ipynb

Run all rust-data · live

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Online 220.158.16.162:28015 checked 12m ago

MORU RustServer s1

moddedoxide

Connect

srv = rust.server("220.158.16.162:29015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #5,867 # top 26%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 06:24 UTC26d ago 2 NaN running 0
1 Thu 1 Oct, 22:48 UTC FW26d ago 2 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 19686
Map of MORU RustServer s1
map
Custom Map
size
4500
seed
19686

Server

srv.info()
address
220.158.16.162:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 06:24 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average157/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average193/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average128/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average11/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average51/1000

Quick answers

From the figures on this page.

Population

What position does MORU RustServer s1 take in the server rankings?

Over the last seven days MORU RustServer s1 sits at #5,867 on player hours, in the top 26% of ranked servers.

How many players does MORU RustServer s1 hold at once?

The sample now reads 0 players for MORU RustServer s1, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 1 players.

Server data

How smoothly does MORU RustServer s1 run?

Averaged over 48 hours: 118 server fps, never under 95. Entity numbers reached 88,804, and that includes buildings, deployables and the rest. Memory peaked at 3,709 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is MORU RustServer s1 on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by MORU RustServer s1. Joining needs the same protocol on your game; Steam handles the update.

How reliable is MORU RustServer s1, and is it online now?

MORU RustServer s1 reports itself online at the current refresh. Count back 12 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does MORU RustServer s1 run from?

There is no region published for MORU RustServer s1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 220.158.16.162:28015.

Settings and map

What rules and settings are recorded for MORU RustServer s1?

No gather rate appears in the name: MORU RustServer s1. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on MORU RustServer s1?

The game generates the map on MORU RustServer s1: procedural, size 4,500, seed 19686. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe data

When does MORU RustServer s1 wipe, and how often?

Too few wipes are on record for MORU RustServer s1 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 26 days 4 hours ago.

What is wipe day on MORU RustServer s1 like?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 10 hours after it began.

Lists and tags

Which Rust Data filters and lists contain MORU RustServer s1?

These Rust Data lists include MORU RustServer s1: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on MORU RustServer s1 hold?

Read by the game's server browser, the tags MORU RustServer s1 publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into MORU RustServer s1?

In Rust, F1 opens the console: type client.connect 220.158.16.162:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,552 players 11,688 servers online