Online 220.158.30.145:28015 checked 11m ago
ICYTY RUST | PVE/PVP
Connect
srv = rust.server("220.158.30.145:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 11:33 UTC21d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 123456
- map
- Procedural Map
- size
- 3500
- seed
- 123456
Server
srv.info()- address
- 220.158.30.145:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 11:33 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 5/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 59/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 58/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 12/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 14/1000 |
Quick answers
From the figures on this page.
Player counts
How does ICYTY RUST | PVE/PVP compare in the rankings?
Player hours over seven days put ICYTY RUST | PVE/PVP at #10,831, in the top 49% of the ranked set.
How many players does ICYTY RUST | PVE/PVP hold at once?
The sample now reads 0 players for ICYTY RUST | PVE/PVP, out of 30 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 11:00 UTC, mean 0 players.
Server data
What does performance look like on ICYTY RUST | PVE/PVP?
Server fps over the last 48 hours averages 101; the floor is 70. Entity numbers reached 69,781, and that includes buildings, deployables and the rest. Memory peaked at 3,355 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is ICYTY RUST | PVE/PVP on?
Rust network protocol 2635 and build 168909 on Linux is what ICYTY RUST | PVE/PVP runs. The protocol has to match before you can join, and Steam does the updating.
Is ICYTY RUST | PVE/PVP up, and what does its uptime show?
ICYTY RUST | PVE/PVP reports itself online at the current refresh. A restart about 3 days 11 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 144 of 168, 86%. The first row Rust Data holds for it is dated 13 September 2026.
Where does ICYTY RUST | PVE/PVP sit?
No region is published by ICYTY RUST | PVE/PVP. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 220.158.30.145:28015.
Settings and map
What rules and settings are recorded for ICYTY RUST | PVE/PVP?
You will not find a gather rate in the string ICYTY RUST | PVE/PVP. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has ICYTY RUST | PVE/PVP selected?
Size 3,500, seed 123456: the procedural map on ICYTY RUST | PVE/PVP, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does ICYTY RUST | PVE/PVP wipe, and on what schedule?
A rhythm cannot be read from the wipes of ICYTY RUST | PVE/PVP on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 21 days 12 hours ago.
What is wipe day on ICYTY RUST | PVE/PVP like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 27 hours in.
Tags and filters
Which Rust Data filters and lists contain ICYTY RUST | PVE/PVP?
These Rust Data lists include ICYTY RUST | PVE/PVP: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on ICYTY RUST | PVE/PVP?
These tags are published by ICYTY RUST | PVE/PVP and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): 30 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to ICYTY RUST | PVE/PVP?
In Rust, F1 opens the console: type client.connect 220.158.30.145:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.