Online 220.158.31.191:28015 checked 10m ago
Rust Server
Connect
srv = rust.server("220.158.31.191:29015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 19:26 UTC2d ago | 1 | NaN | running | 0 |
| 1 | Sat 19 Sep, 17:37 UTC39d ago | 2 | halved by day 1 | 37.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 50000
- map
- Procedural Map
- size
- 3000
- seed
- 50000
Server
srv.info()- address
- 220.158.31.191:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 19:26 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 163/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 75/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Quick answers
From the figures on this page.
Population data
What position does Rust Server take in the server rankings?
Over the last seven days Rust Server sits at #10,997 on player hours, in the top 49% of ranked servers.
How many players does Rust Server hold at once?
Current row: 0 players on Rust Server, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 13:00 UTC, mean 1 players.
About the server
What does performance look like on Rust Server?
Server fps over the last 48 hours averages 210; the floor is 122. The entity count peaked at 48,885, covering buildings, deployables and the rest of the world. A high of 2,043 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what Rust Server runs. The protocol has to match before you can join, and Steam does the updating.
Is Rust Server up, and what does its uptime show?
Rust Server reports itself online at the current refresh. The uptime it reports puts the last restart about 2 days 15 hours ago. Uptime of 96% across the last 7 full days: 162 hours of 168. The first row Rust Data holds for it is dated 19 September 2026.
Which location does Rust Server run from?
No region is published by Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 220.158.31.191:28015 is its address.
Rules, settings, map
Which rules apply on Rust Server, and what settings?
No gather rate appears in the name: Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Rust Server selected?
The game generates the map on Rust Server: procedural, size 3,000, seed 50000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Rust Server wipe, and on what schedule?
A rhythm cannot be read from the wipes of Rust Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 2 days 17 hours ago, and that is the one in play.
What is wipe day on Rust Server like?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.
Tags, lists
Which Rust Data filters and lists contain Rust Server?
The Rust Data lists that Rust Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Rust Server hold?
The game's server browser reads these tags from Rust Server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Rust Server?
The manual route: launch Rust, F1, then client.connect 220.158.31.191:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.