Offline 220.253.227.74:28015 checked 1h ago
Bloody Mud
Connect
srv = rust.server("220.253.227.74:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 15:39 UTC15h ago | NaN | NaN | running | 0 |
| 1 | Thu 24 Sep, 11:01 UTC34d ago | 1 | halved by day 2 | 34.2 days | 0 |
| 2 | Sat 19 Sep, 11:23 UTC39d ago | 1 | halved by day 1 | 5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 220.253.227.74:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Oct 2026, 15:39 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 252 on average | 148/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 241 on average | 106/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 48/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 59/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 28/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 32/100 |
Quick answers
From the figures on this page.
Population data
How does Bloody Mud compare in the rankings?
Over the last seven days Bloody Mud sits at #12,198 on player hours, in the top 55% of ranked servers.
How many players does Bloody Mud hold at once?
The current row shows Bloody Mud offline; the last response was 1 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 17:00 UTC, averaging 1 players.
Server facts
What is the Rust version on Bloody Mud?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Bloody Mud. Steam updates your game for you, but the protocol must match to join.
How reliable is Bloody Mud, and is it online now?
Offline now for Bloody Mud, last seen 1 hours ago. Over the last 7 full days the hours up number 8 of 168, 5%. Rust Data logged it first on 13 September 2026.
Where does Bloody Mud sit?
No region is published by Bloody Mud. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 220.253.227.74:28015.
Rules, settings, map
Which rules apply on Bloody Mud, and what settings?
You will not find a gather rate in the string Bloody Mud. No custom cap; the default of 8 players per group stands. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is not running; Valve's anti-cheat is off.
Which map has Bloody Mud selected?
The game generates its map: procedural, on Bloody Mud.
Wipe data
On what schedule does Bloody Mud wipe?
Irregular wipe times on Bloody Mud leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 15 hours ago.
On Bloody Mud, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1.5 in the other cases.
Tags, lists
Which lists on Rust Data hold Bloody Mud, and which filters?
On Rust Data, Bloody Mud appears in these lists: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on Bloody Mud?
The game's server browser reads these tags from Bloody Mud: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Bloody Mud?
In Rust, F1 opens the console: type client.connect 220.253.227.74:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.