Rust Data

rustdata.spaceservers220.253.227.74:28017.ipynb

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Offline 220.253.227.74:28015 checked 1h ago

Bloody Mud

moddedoxidepve

Connect

srv = rust.server("220.253.227.74:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #12,198 # top 55%
last wipe 15h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75115:0019:0022:0000:0003:0006:00Wiped Wed 28 Oct, 15:39 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap19.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 24 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 15:39 UTC15h ago NaN NaN running 0
1 Thu 24 Sep, 11:01 UTC34d ago 1 halved by day 2 34.2 days 0
2 Sat 19 Sep, 11:23 UTC39d ago 1 halved by day 1 5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
220.253.227.74:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 15:39 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average148/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average106/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average48/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average59/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average28/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average32/100

Quick answers

From the figures on this page.

Population data

How does Bloody Mud compare in the rankings?

Over the last seven days Bloody Mud sits at #12,198 on player hours, in the top 55% of ranked servers.

How many players does Bloody Mud hold at once?

The current row shows Bloody Mud offline; the last response was 1 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 17:00 UTC, averaging 1 players.

Server facts

What is the Rust version on Bloody Mud?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Bloody Mud. Steam updates your game for you, but the protocol must match to join.

How reliable is Bloody Mud, and is it online now?

Offline now for Bloody Mud, last seen 1 hours ago. Over the last 7 full days the hours up number 8 of 168, 5%. Rust Data logged it first on 13 September 2026.

Where does Bloody Mud sit?

No region is published by Bloody Mud. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 220.253.227.74:28015.

Rules, settings, map

Which rules apply on Bloody Mud, and what settings?

You will not find a gather rate in the string Bloody Mud. No custom cap; the default of 8 players per group stands. Recorded as pve, no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is not running; Valve's anti-cheat is off.

Which map has Bloody Mud selected?

The game generates its map: procedural, on Bloody Mud.

Wipe data

On what schedule does Bloody Mud wipe?

Irregular wipe times on Bloody Mud leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 15 hours ago.

On Bloody Mud, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1.5 in the other cases.

Tags, lists

Which lists on Rust Data hold Bloody Mud, and which filters?

On Rust Data, Bloody Mud appears in these lists: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Bloody Mud?

The game's server browser reads these tags from Bloody Mud: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Bloody Mud?

In Rust, F1 opens the console: type client.connect 220.253.227.74:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,438 players 11,623 servers online