Online EA 23.106.54.134:28025 checked 6m ago
RnC 2 | Experimental
Connect
srv = rust.server("23.106.54.134:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 51% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 6480561
- map
- Procedural Map
- size
- 3500
- seed
- 6480561
Server
srv.info()- address
- 23.106.54.134:28025
- region
- EA
- max players
- 30
- group limit
- 10 max
- wipe schedule
- biweekly
- last wipe
- 13 Oct 2026, 13:30 UTC
- hostname
- –
- first seen
- 13 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 64/200 |
| 1 | [JP][PvE]mameserver初心者おいで! | EA · groups of 8+ · biweekly · 7 on average | 4/65 |
| 2 | JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイド | EA · groups of 1000+ · 1x · biweekly · 7 on average | 3/123 |
| 3 | [喜相逢] PVE丨仿官原倍丨萌新养老 | EA · groups of 12+ · biweekly · 5 on average | 6/100 |
| 4 | [PVE][JP] そば鯖 Raidable Bases 初心者大歓迎 | EA · groups of 16+ · biweekly · 4 on average | 1/50 |
| 5 | 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 | EA · groups of 8+ · biweekly · 3 on average | 0/100 |
Quick answers
From the figures on this page.
Player counts
What position does RnC 2 | Experimental take in the server rankings?
Player hours over the last seven days: #11,432 for RnC 2 | Experimental, #447 in Asia, within the top 51% of the ranked set.
What population does RnC 2 | Experimental carry?
The sample now reads 0 players for RnC 2 | Experimental, out of 30 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How well does RnC 2 | Experimental perform?
The 48-hour average is 107 server fps, with a low of 11. The entity count peaked at 69,469, covering buildings, deployables and the rest of the world. A high of 1,926 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does RnC 2 | Experimental run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by RnC 2 | Experimental. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RnC 2 | Experimental, and is it up?
RnC 2 | Experimental reports itself online at the current refresh. A restart about 6 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 October 2026.
In which location is RnC 2 | Experimental hosted?
The EA tag is what RnC 2 | Experimental uses to list itself in Asia. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 23.106.54.134:28025.
Map and rules
What rules and settings are recorded for RnC 2 | Experimental?
No gather rate appears in the name: RnC 2 | Experimental. 10 players is the maximum per group. Game mode roleplay, with this note: roleplay with towns, jobs and rules. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has RnC 2 | Experimental loaded?
Size 3,500, seed 6480561: the procedural map on RnC 2 | Experimental, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does RnC 2 | Experimental wipe, and on what schedule?
An estimate from the force wipe gives RnC 2 | Experimental's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 16 days 3 hours ago, and that is the one in play. A fortnightly wipe schedule is published in its tags.
Tags, lists
Which Rust Data filters and lists contain RnC 2 | Experimental?
These Rust Data lists include RnC 2 | Experimental: Modded Rust servers, Rust PvE servers and Rust roleplay servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the server tags on RnC 2 | Experimental?
Read by the game's server browser, the tags RnC 2 | Experimental publishes are: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): The server lists 30 slots; ts10 (Group limit): The team cap is 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^r (Roleplay): A server built for roleplay; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EA (East Asia): East Asia is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to RnC 2 | Experimental?
In Rust, F1 opens the console: type client.connect 23.106.54.134:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/hTzDrZTVab is the website recorded for it.