Rust Data

rustdata.spaceservers23.106.54.134:28027.ipynb

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Online EA 23.106.54.134:28025 checked 6m ago

RnC 2 | Experimental

biweekly wipes moddedoxidepve

Connect

srv = rust.server("23.106.54.134:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/30 # 0% full
7-day average 0 # peak 1
rank #11,432 # top 51% · #447 in EA
last wipe 16d ago # biweekly schedule
next wipe 7d 2h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 51% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 6480561
Map of RnC 2 | Experimental
map
Procedural Map
size
3500
seed
6480561
Open on RustMaps

Server

srv.info()
address
23.106.54.134:28025
region
EA
max players
30
group limit
10 max
wipe schedule
biweekly
last wipe
13 Oct 2026, 13:30 UTC
hostname
–
first seen
13 Oct 2026

About this server · in its own words

print(srv.description)
This server is currently under trial please head to our main server to play. Main server: RnC PVE 3X SkillTree/Events/RP

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average64/200
1[JP][PvE]mameserver初心者おいで!EA · groups of 8+ · biweekly · 7 on average4/65
2JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイドEA · groups of 1000+ · 1x · biweekly · 7 on average3/123
3[喜相逢] PVE丨仿官原倍丨萌新养老EA · groups of 12+ · biweekly · 5 on average6/100
4[PVE][JP] そば鯖 Raidable Bases 初心者大歓迎EA · groups of 16+ · biweekly · 4 on average1/50
5『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老EA · groups of 8+ · biweekly · 3 on average0/100

Quick answers

From the figures on this page.

Player counts

What position does RnC 2 | Experimental take in the server rankings?

Player hours over the last seven days: #11,432 for RnC 2 | Experimental, #447 in Asia, within the top 51% of the ranked set.

What population does RnC 2 | Experimental carry?

The sample now reads 0 players for RnC 2 | Experimental, out of 30 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How well does RnC 2 | Experimental perform?

The 48-hour average is 107 server fps, with a low of 11. The entity count peaked at 69,469, covering buildings, deployables and the rest of the world. A high of 1,926 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does RnC 2 | Experimental run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by RnC 2 | Experimental. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RnC 2 | Experimental, and is it up?

RnC 2 | Experimental reports itself online at the current refresh. A restart about 6 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 October 2026.

In which location is RnC 2 | Experimental hosted?

The EA tag is what RnC 2 | Experimental uses to list itself in Asia. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 23.106.54.134:28025.

Map and rules

What rules and settings are recorded for RnC 2 | Experimental?

No gather rate appears in the name: RnC 2 | Experimental. 10 players is the maximum per group. Game mode roleplay, with this note: roleplay with towns, jobs and rules. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has RnC 2 | Experimental loaded?

Size 3,500, seed 6480561: the procedural map on RnC 2 | Experimental, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does RnC 2 | Experimental wipe, and on what schedule?

An estimate from the force wipe gives RnC 2 | Experimental's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 16 days 3 hours ago, and that is the one in play. A fortnightly wipe schedule is published in its tags.

Tags, lists

Which Rust Data filters and lists contain RnC 2 | Experimental?

These Rust Data lists include RnC 2 | Experimental: Modded Rust servers, Rust PvE servers and Rust roleplay servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on RnC 2 | Experimental?

Read by the game's server browser, the tags RnC 2 | Experimental publishes are: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): The server lists 30 slots; ts10 (Group limit): The team cap is 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^r (Roleplay): A server built for roleplay; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EA (East Asia): East Asia is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to RnC 2 | Experimental?

In Rust, F1 opens the console: type client.connect 23.106.54.134:28025. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/hTzDrZTVab is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp30,ptrak,$r?,v2635,^b,^r,EA,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp30
Max players The server lists 30 slots.
ts10
Group limit The team cap is 10.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

EA
East Asia East Asia is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,136 players 11,875 servers online