Rust Data

rustdata.spaceservers23.109.46.105:25650.ipynb

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Online 23.109.46.105:25648 checked 6m ago

ER Test server 1

moddedoxide

Connect

srv = rust.server("23.109.46.105:25650")
print(srv.connect_command)

Right now

srv.summary()
players now 0/500 # 0% full
7-day average 0 # peak 2
rank #10,523 # top 47%
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 21:08 UTC8d ago 0 NaN running 0
1 Tue 20 Oct, 13:35 UTC9d ago 0 NaN 0.3 days 0
2 Mon 19 Oct, 16:28 UTC10d ago 1 NaN 0.9 days 0
3 Thu 15 Oct, 17:01 UTC14d ago 0 NaN 4 days 0
4 Tue 13 Oct, 17:45 UTC16d ago 0 NaN 2 days 0
5 Fri 9 Oct, 09:05 UTC20d ago 0 NaN 4.4 days 0
6 Wed 7 Oct, 18:17 UTC22d ago 0 NaN 1.6 days 0
7 Mon 5 Oct, 22:31 UTC23d ago 0 NaN 1.8 days 0
8 Sun 4 Oct, 20:23 UTC25d ago 2 NaN 1.1 days 0
9 Sun 4 Oct, 12:17 UTC25d ago 2 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1
Map of ER Test server 1
map
Custom Map
size
4500
seed
1

Server

srv.info()
address
23.109.46.105:25648
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 21:08 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average78/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average145/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average54/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average138/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average344/350

Quick answers

From the figures on this page.

Player counts

What position does ER Test server 1 take in the server rankings?

Rank #10,523 on seven-day player hours for ER Test server 1, within the top 47% of all ranked servers.

What population does ER Test server 1 carry?

Current row: 0 players on ER Test server 1, against 500 slots. Over the last seven days it averaged 0 players and peaked at 2.

Server data

What does performance look like on ER Test server 1?

Server fps over the last 48 hours averages 238; the floor is 212. The entity count peaked at 113,972, covering buildings, deployables and the rest of the world. A high of 3,566 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on ER Test server 1?

Version Rust network protocol 2635 and build 168909 on Linux is reported by ER Test server 1. The protocol has to match before you can join, and Steam does the updating.

How reliable is ER Test server 1, and is it up?

Online is the state at the latest refresh for ER Test server 1. The uptime it reports puts the last restart about 16 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is ER Test server 1 hosted?

For ER Test server 1, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 23.109.46.105:25648 is its address.

Settings and map

Which settings and rules does ER Test server 1 run?

The name ER Test server 1 carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has ER Test server 1 loaded?

Size 4,500, seed 1: the procedural map on ER Test server 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipes and dates

On what schedule does ER Test server 1 wipe?

No next wipe can be predicted for ER Test server 1, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 8 days 23 hours ago.

What is wipe day on ER Test server 1 like?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain ER Test server 1?

On Rust Data, ER Test server 1 appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on ER Test server 1 hold?

These tags are published by ER Test server 1 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into ER Test server 1?

Enter client.connect 23.109.46.105:25648 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp500
Max players 500 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,615 players 11,847 servers online