Online 23.109.46.105:25648 checked 6m ago
ER Test server 1
Connect
srv = rust.server("23.109.46.105:25650")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 21:08 UTC8d ago | 0 | NaN | running | 0 |
| 1 | Tue 20 Oct, 13:35 UTC9d ago | 0 | NaN | 0.3 days | 0 |
| 2 | Mon 19 Oct, 16:28 UTC10d ago | 1 | NaN | 0.9 days | 0 |
| 3 | Thu 15 Oct, 17:01 UTC14d ago | 0 | NaN | 4 days | 0 |
| 4 | Tue 13 Oct, 17:45 UTC16d ago | 0 | NaN | 2 days | 0 |
| 5 | Fri 9 Oct, 09:05 UTC20d ago | 0 | NaN | 4.4 days | 0 |
| 6 | Wed 7 Oct, 18:17 UTC22d ago | 0 | NaN | 1.6 days | 0 |
| 7 | Mon 5 Oct, 22:31 UTC23d ago | 0 | NaN | 1.8 days | 0 |
| 8 | Sun 4 Oct, 20:23 UTC25d ago | 2 | NaN | 1.1 days | 0 |
| 9 | Sun 4 Oct, 12:17 UTC25d ago | 2 | NaN | 0.3 days | 0 |
| 10 | Fri 2 Oct, 13:51 UTC27d ago | 1 | NaN | 1.9 days | 0 |
| 11 | Thu 1 Oct, 20:34 UTC FW27d ago | 1 | NaN | 0.7 days | 0 |
| 12 | Wed 30 Sep, 22:06 UTC28d ago | 1 | NaN | 0.9 days | 1 |
| 13 | Tue 29 Sep, 20:08 UTC30d ago | 1 | NaN | 1.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 78/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 145/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 54/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 138/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 344/350 |
Quick answers
From the figures on this page.
Player counts
What position does ER Test server 1 take in the server rankings?
Rank #10,523 on seven-day player hours for ER Test server 1, within the top 47% of all ranked servers.
What population does ER Test server 1 carry?
Current row: 0 players on ER Test server 1, against 500 slots. Over the last seven days it averaged 0 players and peaked at 2.
Server data
What does performance look like on ER Test server 1?
Server fps over the last 48 hours averages 238; the floor is 212. The entity count peaked at 113,972, covering buildings, deployables and the rest of the world. A high of 3,566 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on ER Test server 1?
Version Rust network protocol 2635 and build 168909 on Linux is reported by ER Test server 1. The protocol has to match before you can join, and Steam does the updating.
How reliable is ER Test server 1, and is it up?
Online is the state at the latest refresh for ER Test server 1. The uptime it reports puts the last restart about 16 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is ER Test server 1 hosted?
For ER Test server 1, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 23.109.46.105:25648 is its address.
Settings and map
Which settings and rules does ER Test server 1 run?
The name ER Test server 1 carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has ER Test server 1 loaded?
Size 4,500, seed 1: the procedural map on ER Test server 1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipes and dates
On what schedule does ER Test server 1 wipe?
No next wipe can be predicted for ER Test server 1, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 8 days 23 hours ago.
What is wipe day on ER Test server 1 like?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain ER Test server 1?
On Rust Data, ER Test server 1 appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on ER Test server 1 hold?
These tags are published by ER Test server 1 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into ER Test server 1?
Enter client.connect 23.109.46.105:25648 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.