Rust Data

rustdata.spaceservers23.109.63.157:28015.ipynb

Run all rust-data · live

‹ All servers

Online 23.109.63.157:28080 checked 6m ago

Rust Dev Server

moddedoxide

Connect

srv = rust.server("23.109.63.157:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #5,511 # top 25%
last wipe 6d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5201:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 22 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 20:51 UTC6d ago 2 NaN running 0
1 Fri 2 Oct, 16:44 UTC26d ago 1 halved by day 7 20.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 289356
Map of Rust Dev Server
map
Procedural Map
size
1500
seed
289356
Open on RustMaps

Server

srv.info()
address
23.109.63.157:28080
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 20:51 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average46/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average44/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average42/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Player counts

How does Rust Dev Server compare in the rankings?

Player hours over seven days put Rust Dev Server at #5,511, in the top 25% of the ranked set.

How full does Rust Dev Server run?

Current row: 0 players on Rust Dev Server, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.

Server facts

How smoothly does Rust Dev Server run?

The 48-hour average is 239 server fps, with a low of 236. The entity count peaked at 9,614, covering buildings, deployables and the rest of the world. Memory peaked at 1,120 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Rust Dev Server on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Rust Dev Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is Rust Dev Server, and is it up?

Online is the state at the latest refresh for Rust Dev Server. Count back 16 hours from its reported uptime to get the last restart. 144 of 168 hours up over the last 7 full days, or 86%. Rust Data logged it first on 13 September 2026.

Where does Rust Dev Server sit?

No region is published by Rust Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 23.109.63.157:28080.

Map and rules

What rules and settings are recorded for Rust Dev Server?

The name Rust Dev Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is not running; Valve's anti-cheat is off.

Which map has Rust Dev Server selected?

Size 1,500, seed 289356: the procedural map on Rust Dev Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does Rust Dev Server wipe?

Too few wipes are on record for Rust Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 6 days 3 hours ago.

On Rust Dev Server, what happens on wipe day?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 23 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 7.

Tags, lists

Which Rust Data filters and lists contain Rust Dev Server?

These Rust Data lists include Rust Dev Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Rust Dev Server?

Read by the game's server browser, the tags Rust Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Rust Dev Server?

In Rust, F1 opens the console: type client.connect 23.109.63.157:28080. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,587 players 11,721 servers online