Online 23.109.63.157:28080 checked 6m ago
Rust Dev Server
Connect
srv = rust.server("23.109.63.157:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 20:51 UTC6d ago | 2 | NaN | running | 0 |
| 1 | Fri 2 Oct, 16:44 UTC26d ago | 1 | halved by day 7 | 20.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 289356
- map
- Procedural Map
- size
- 1500
- seed
- 289356
Server
srv.info()- address
- 23.109.63.157:28080
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 20:51 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 46/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 44/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 42/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Player counts
How does Rust Dev Server compare in the rankings?
Player hours over seven days put Rust Dev Server at #5,511, in the top 25% of the ranked set.
How full does Rust Dev Server run?
Current row: 0 players on Rust Dev Server, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 20:00 UTC, mean 1 players.
Server facts
How smoothly does Rust Dev Server run?
The 48-hour average is 239 server fps, with a low of 236. The entity count peaked at 9,614, covering buildings, deployables and the rest of the world. Memory peaked at 1,120 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Rust Dev Server on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Rust Dev Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Rust Dev Server, and is it up?
Online is the state at the latest refresh for Rust Dev Server. Count back 16 hours from its reported uptime to get the last restart. 144 of 168 hours up over the last 7 full days, or 86%. Rust Data logged it first on 13 September 2026.
Where does Rust Dev Server sit?
No region is published by Rust Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 23.109.63.157:28080.
Map and rules
What rules and settings are recorded for Rust Dev Server?
The name Rust Dev Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is not running; Valve's anti-cheat is off.
Which map has Rust Dev Server selected?
Size 1,500, seed 289356: the procedural map on Rust Dev Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Rust Dev Server wipe?
Too few wipes are on record for Rust Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 6 days 3 hours ago.
On Rust Dev Server, what happens on wipe day?
The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 23 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 7.
Tags, lists
Which Rust Data filters and lists contain Rust Dev Server?
These Rust Data lists include Rust Dev Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Rust Dev Server?
Read by the game's server browser, the tags Rust Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Rust Dev Server?
In Rust, F1 opens the console: type client.connect 23.109.63.157:28080. Launch Rust on this page does the same by opening the game through Steam and connecting.