Rust Data

rustdata.spaceservers23.161.168.58:28030.ipynb

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Online 23.161.168.58:28028 checked 11m ago

FS DEV - Private Server

moddedoxide

Connect

srv = rust.server("23.161.168.58:28030")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #9,982 # top 45%
last wipe 209d ago # no schedule published
next wipe – # no wipe seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Custom map, no picture published
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
23.161.168.58:28028
region
– · us5
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Apr 2026, 19:45 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average74/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average105/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average36/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does FS DEV - Private Server rank?

Over the last seven days FS DEV - Private Server sits at #9,982 on player hours, in the top 45% of ranked servers.

How many players does FS DEV - Private Server hold at once?

Current row: 0 players on FS DEV - Private Server, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2.

Server data

What does performance look like on FS DEV - Private Server?

The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 101,263 entities. A high of 3,341 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on FS DEV - Private Server?

Rust network protocol 2635 and build 168909 on Linux is what FS DEV - Private Server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is FS DEV - Private Server, and is it online now?

FS DEV - Private Server reports itself online at the current refresh. Count back 17 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does FS DEV - Private Server sit?

There is no region published for FS DEV - Private Server, and the region code is us5. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 23.161.168.58:28028.

Settings and map

Which rules apply on FS DEV - Private Server, and what settings?

No gather rate appears in the name: FS DEV - Private Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has FS DEV - Private Server loaded?

FS DEV - Private Server runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe data

When does FS DEV - Private Server wipe, and how often?

A rhythm cannot be read from the wipes of FS DEV - Private Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 209 days 11 hours ago.

Lists and tags

Where does FS DEV - Private Server appear among Rust Data lists and filters?

The Rust Data lists that FS DEV - Private Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on FS DEV - Private Server hold?

These tags are published by FS DEV - Private Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rus5 (Region code): Region code in the data: us5; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into FS DEV - Private Server?

The manual route: launch Rust, F1, then client.connect 23.161.168.58:28028. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/aBqd5Ry7Q3 is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$rus5,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$rus5
Region code Region code in the data: us5.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,258 players 11,622 servers online