Online 23.175.41.6:28015 checked 7m ago
DodoLink Rust
Connect
srv = rust.server("23.175.41.6:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 848213
- map
- Procedural Map
- size
- 3500
- seed
- 848213
Server
srv.info()- address
- 23.175.41.6:28015
- region
- –
- max players
- 60
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Aug 2026, 06:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 93/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 97/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 40/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 17/1000 |
Quick answers
From the figures on this page.
Population data
What position does DodoLink Rust take in the server rankings?
Over the last seven days DodoLink Rust sits at #15,419 on player hours, in the top 69% of ranked servers.
What population does DodoLink Rust carry?
The sample now reads 0 players for DodoLink Rust, out of 60 slots. Over the last seven days it averaged 0 players.
About the server
How smoothly does DodoLink Rust run?
Averaged over 48 hours: 97 server fps, never under 77. Entity numbers reached 70,157, and that includes buildings, deployables and the rest. Memory peaked at 2,879 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does DodoLink Rust run?
The build is Rust network protocol 2631 and build 158240 on Linux, run by DodoLink Rust. The protocol has to match before you can join, and Steam does the updating.
Is DodoLink Rust up, and what does its uptime show?
The current sample puts DodoLink Rust online. A restart about 5 days 5 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 13 September 2026.
Where does DodoLink Rust sit?
For DodoLink Rust, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 23.175.41.6:28015.
Rules, settings, map
Which settings and rules does DodoLink Rust run?
The name DodoLink Rust carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on DodoLink Rust?
Size 3,500, seed 848213: the procedural map on DodoLink Rust, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does DodoLink Rust wipe?
Too few wipes are on record for DodoLink Rust to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 86 days ago, and that is the one in play.
Lists and tags
Where does DodoLink Rust appear among Rust Data lists and filters?
The Rust Data lists that DodoLink Rust fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on DodoLink Rust?
Read by the game's server browser, the tags DodoLink Rust publishes are: gmrust (Game mode): Survival play, standard Rust; mp60 (Max players): The server lists 60 slots; ts8 (Group limit): The default cap applies: 8 per team; v2631 (Protocol): Protocol 2631 is required; a different game version cannot connect; cs158240 (Build): The server runs build 158240; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join DodoLink Rust?
The manual route: launch Rust, F1, then client.connect 23.175.41.6:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.