Offline 23.234.69.196:28115 checked 11d ago
Rust Map Model - Local Validation
Connect
srv = rust.server("23.234.69.196:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 23.234.69.196:28115
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 22:30 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 143/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 77/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Rust Map Model - Local Validation take in the server rankings?
Over the last seven days Rust Map Model - Local Validation sits at #13,005 on player hours, in the top 60% of ranked servers.
What population does Rust Map Model - Local Validation carry?
Rust Map Model - Local Validation returns no live count at this refresh, having last been seen 11 days 23 hours ago.
Server facts
What Rust version does Rust Map Model - Local Validation run?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Rust Map Model - Local Validation. Steam updates your game for you, but the protocol must match to join.
Is Rust Map Model - Local Validation up, and what does its uptime show?
Offline now for Rust Map Model - Local Validation, last seen 11 days 23 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 16 October 2026.
Which location does Rust Map Model - Local Validation run from?
There is no region published for Rust Map Model - Local Validation. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 23.234.69.196:28115.
Settings and map
Which rules apply on Rust Map Model - Local Validation, and what settings?
You will not find a gather rate in the string Rust Map Model - Local Validation. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Rust Map Model - Local Validation loaded?
The game generates its map: procedural, on Rust Map Model - Local Validation.
Wipe data
When does Rust Map Model - Local Validation wipe, and on what schedule?
The record for Rust Map Model - Local Validation holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 12 days 12 hours ago.
Tags and filters
Where does Rust Map Model - Local Validation appear among Rust Data lists and filters?
The Rust Data lists that Rust Map Model - Local Validation fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Rust Map Model - Local Validation?
The game's server browser reads these tags from Rust Map Model - Local Validation: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Rust Map Model - Local Validation?
Enter client.connect 23.234.69.196:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.