Online 23.27.211.226:28018 checked 11m ago
Server Has Moved!
Connect
srv = rust.server("23.27.211.226:28019")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 01:32 UTC20d ago | 1+1 queue | NaN | running | 0 |
| 1 | Wed 7 Oct, 04:47 UTC21d ago | 1+1 queue | NaN | 0.9 days | 0 |
| 2 | Tue 6 Oct, 01:05 UTC22d ago | 1+1 queue | NaN | 1.2 days | 0 |
| 3 | Mon 5 Oct, 18:42 UTC23d ago | 1+1 queue | NaN | 0.3 days | 0 |
| 4 | Sat 3 Oct, 10:20 UTC25d ago | 1+1 queue | held half | 2.3 days | 0 |
| 5 | Thu 1 Oct, 08:13 UTC27d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| 6 | Thu 1 Oct, 02:12 UTC27d ago | 2+1 queue | NaN | 0.3 days | 0 |
| 7 | Wed 30 Sep, 08:48 UTC28d ago | 2+1 queue | NaN | 0.7 days | 0 |
| 8 | Mon 28 Sep, 09:45 UTC30d ago | 1+1 queue | NaN | 2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 36/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 41/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 35/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Player counts
How does Server Has Moved! compare in the rankings?
Over the last seven days Server Has Moved! sits at #15,349 on player hours, in the top 69% of ranked servers.
How many players does Server Has Moved! hold at once?
Point query at this second: Server Has Moved! returns 0 players. Over the last seven days it averaged 0 players.
Server data
How well does Server Has Moved! perform?
Server fps over the last 48 hours averages 30; the floor is 30. The entity count peaked at 8,347, covering buildings, deployables and the rest of the world. A high of 2,559 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Server Has Moved!?
Version Rust network protocol 2634 and build 167781 on Linux is reported by Server Has Moved!. Joining needs the same protocol on your game; Steam handles the update.
Is Server Has Moved! up, and what does its uptime show?
The current sample puts Server Has Moved! online. Count back 14 days 14 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Server Has Moved! sit?
There is no region published for Server Has Moved!. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 23.27.211.226:28018.
Rules, settings, map
Which rules apply on Server Has Moved!, and what settings?
No gather rate appears in the name: Server Has Moved!. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Server Has Moved! selected?
Server Has Moved! runs a procedural map of size 4,000 with seed 2098159377, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipes and dates
When does Server Has Moved! wipe, and how often?
No next wipe can be predicted for Server Has Moved!, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 25 days 14 hours ago.
What is wipe day on Server Has Moved! like?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked, and 1 more were queued. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Otherwise the crowd fell below half by day 1.
Lists and tags
Which Rust Data filters and lists contain Server Has Moved!?
These Rust Data lists include Server Has Moved!: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Server Has Moved! hold?
Read by the game's server browser, the tags Server Has Moved! publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Server Has Moved!?
Enter client.connect 23.27.211.226:28018 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://discord.com/invite/koalakopters.
