Online EU 23.81.34.186:25015 checked 9m ago
Complete Build System | by hionet.com
Connect
srv = rust.server("23.81.34.186:25017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 00:01 UTC12h ago | NaN | NaN | NaN | 0 |
| 1 | Wed 28 Oct, 00:01 UTC1d ago | NaN | NaN | NaN | 0 |
| 2 | Tue 27 Oct, 00:01 UTC2d ago | NaN | NaN | NaN | 0 |
| 3 | Mon 26 Oct, 00:01 UTC3d ago | NaN | NaN | NaN | 0 |
| 4 | Sat 24 Oct, 23:01 UTC4d ago | NaN | NaN | NaN | 0 |
| 5 | Fri 23 Oct, 23:01 UTC5d ago | NaN | NaN | NaN | 0 |
| 6 | Thu 22 Oct, 23:02 UTC6d ago | NaN | NaN | NaN | 0 |
| 7 | Wed 21 Oct, 23:01 UTC7d ago | NaN | NaN | NaN | 0 |
| 8 | Tue 20 Oct, 23:01 UTC8d ago | NaN | NaN | NaN | 0 |
| 9 | Mon 19 Oct, 23:01 UTC9d ago | NaN | NaN | NaN | 0 |
| 10 | Sun 18 Oct, 23:01 UTC10d ago | NaN | NaN | NaN | 0 |
| 11 | Sat 17 Oct, 23:01 UTC11d ago | NaN | NaN | NaN | 0 |
| 12 | Fri 16 Oct, 23:01 UTC12d ago | NaN | NaN | NaN | 0 |
| 13 | Thu 15 Oct, 23:01 UTC13d ago | 0 | NaN | 1 days | 0 |
| 14 | Wed 14 Oct, 23:01 UTC14d ago | 0 | NaN | 1 days | 0 |
| 15 | Thu 1 Oct, 18:24 UTC FW27d ago | 1 | halved by day 1 | 13.2 days | 0 |
| 16 | Tue 15 Sep, 15:01 UTC43d ago | 1 | halved by day 1 | 16.1 days | 0 |
| 17 | Mon 14 Sep, 15:01 UTC44d ago | 1 | NaN | 1 days | 0 |
| 18 | Sun 13 Sep, 15:01 UTC45d ago | 0 | NaN | 1 days | 0 |
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [RU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX | EU · no group limit · 457 on average | 1072/1050 |
| 1 | [EU] RUST ROOM BUILD 2.0 by GJ | CREATIVE & SANDBOX | EU · no group limit · 142 on average | 266/253 |
| 2 | [EU] THE WAR I Creative I Builder Map | EU · groups of 8+ · 9 on average | 10/110 |
| 3 | UKN.GG - EU Sandbox - Creative | Build | Noclip | EU · groups of 1000+ · 4 on average | 4/200 |
| 4 | [EU] Rumblest »F1 Staging Test | Team-only PvP« | EU · groups of 8+ · 2 on average | 12/50 |
| 5 | ⦿ TEATIME.GG СТРОЙКА|1v1|АИМ|ИГРЫ|MAGIC SANDBOX | EU · groups of 8+ · 2 on average | 3/150 |
Quick answers
From the figures on this page.
Population data
What position does Complete Build System | by hionet.com take in the server rankings?
Ranked #14,662 on seven-day player hours, Complete Build System | by hionet.com is #2,493 in Europe and in the top 66% of all ranked servers.
How many players does Complete Build System | by hionet.com hold at once?
Complete Build System | by hionet.com reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How smoothly does Complete Build System | by hionet.com run?
Averaged over 48 hours: 57 server fps, never under 3. Buildings, deployables and all else in the world took the count as high as 20,173 entities. Memory peaked at 2,180 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Complete Build System | by hionet.com on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Complete Build System | by hionet.com. The protocol has to match before you can join, and Steam does the updating.
How reliable is Complete Build System | by hionet.com, and is it up?
The current sample puts Complete Build System | by hionet.com online. The uptime it reports puts the last restart about 7 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is Complete Build System | by hionet.com hosted?
With its EU tag, Complete Build System | by hionet.com lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 23.81.34.186:25015 is its address.
Settings and map
Which rules apply on Complete Build System | by hionet.com, and what settings?
The name Complete Build System | by hionet.com carries no gather rate. The group limit sits at the default of 8 players. build & creative is the game mode here, and no gathering, just sandbox building. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Complete Build System | by hionet.com?
Complete Build System | by hionet.com runs a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe data
On what schedule does Complete Build System | by hionet.com wipe?
No wipe schedule exists for Complete Build System | by hionet.com, since the world is remade every few hours and none of those resets is a wipe.
Tags and filters
Which Rust Data filters and lists contain Complete Build System | by hionet.com?
These Rust Data lists include Complete Build System | by hionet.com: EU Rust servers, Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on Complete Build System | by hionet.com?
The game's server browser reads these tags from Complete Build System | by hionet.com: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^c (Creative): Creative sandbox: gathering is off, building is open; ^k (Build server): Practise base building and design here; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Complete Build System | by hionet.com?
Enter client.connect 23.81.34.186:25015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://codefling.com/plugins/complete-build-system-sandbox-system is the website recorded for it.