Offline EU 23.81.34.186:26015 checked 12d ago
Complete Build System | by hionet.com - staging
Connect
srv = rust.server("23.81.34.186:26017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 72/999 |
| 1 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 5/100 |
| 2 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 23/100 |
| 3 | Intoxicated EU Sandbox - Creative | Build | Noclip | EU · groups of 8+ · 22 on average | 15/150 |
| 4 | ShockRust | Build Обновление | EU · no group limit · 9 on average | 16/50 |
| 5 | [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 6/50 |
Quick answers
From the figures on this page.
Population data
What position does Complete Build System | by hionet.com - staging take in the server rankings?
Ranked #14,185 on seven-day player hours, Complete Build System | by hionet.com - staging is #2,484 in Europe and in the top 65% of all ranked servers.
How many players does Complete Build System | by hionet.com - staging hold at once?
Complete Build System | by hionet.com - staging returns no live count at this refresh, having last been seen 12 days ago.
Server facts
What Rust version does Complete Build System | by hionet.com - staging run?
Version Rust network protocol 2635 and build 168330 on Linux is reported by Complete Build System | by hionet.com - staging. Steam updates your game for you, but the protocol must match to join.
Is Complete Build System | by hionet.com - staging up, and what does its uptime show?
Offline now for Complete Build System | by hionet.com - staging, last seen 12 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 17 October 2026.
Where does Complete Build System | by hionet.com - staging sit?
With its EU tag, Complete Build System | by hionet.com - staging lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 23.81.34.186:26015 is its address.
Map and rules
What rules and settings are recorded for Complete Build System | by hionet.com - staging?
You will not find a gather rate in the string Complete Build System | by hionet.com - staging. The group limit sits at the default of 8 players. Game mode build & creative, with this note: sandbox construction, gathering off. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has Complete Build System | by hionet.com - staging loaded?
Complete Build System | by hionet.com - staging runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe schedule
When does Complete Build System | by hionet.com - staging wipe, and how often?
The record for Complete Build System | by hionet.com - staging holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 12 days 1 hours ago, and that is the one in play.
Tags and filters
Where does Complete Build System | by hionet.com - staging appear among Rust Data lists and filters?
The Rust Data lists that Complete Build System | by hionet.com - staging fits are: EU Rust servers, Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Complete Build System | by hionet.com - staging hold?
These tags are published by Complete Build System | by hionet.com - staging and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168330 (Build): Recorded game build: 168330; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^c (Creative): Build freely, with no gathering: sandbox mode; ^k (Build server): Practise base building and design here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Complete Build System | by hionet.com - staging?
Enter client.connect 23.81.34.186:26015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://codefling.com/plugins/complete-build-system-sandbox-system.