Offline 23.81.34.186:27015 checked 15d ago
Testing Server | by hionet.com
Connect
srv = rust.server("23.81.34.186:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 14 Oct, 07:11 UTC15d ago | 0 | NaN | running | 0 |
| 1 | Wed 23 Sep, 17:10 UTC36d ago | 0 | NaN | 20.6 days | 0 |
| 2 | Tue 22 Sep, 15:09 UTC37d ago | 0 | NaN | 1.1 days | 0 |
| 3 | Mon 21 Sep, 17:05 UTC38d ago | 0 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1606757962
- map
- Procedural Map
- size
- 3500
- seed
- 1606757962
Server
srv.info()- address
- 23.81.34.186:27015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 07:11 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 47/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 94/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 38/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 90/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 327/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Testing Server | by hionet.com rank?
Over the last seven days Testing Server | by hionet.com sits at #15,205 on player hours, in the top 70% of ranked servers.
How many players does Testing Server | by hionet.com hold at once?
Testing Server | by hionet.com returns no live count at this refresh, having last been seen 15 days 13 hours ago.
Server facts
What Rust version does Testing Server | by hionet.com run?
The build is Rust network protocol 2634 and build 167781 on Linux, run by Testing Server | by hionet.com. Steam updates your game for you, but the protocol must match to join.
How reliable is Testing Server | by hionet.com, and is it online now?
Testing Server | by hionet.com is offline at this refresh; the last response came 15 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.
Where does Testing Server | by hionet.com sit?
No region is published by Testing Server | by hionet.com. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 23.81.34.186:27015 is its address.
Map and rules
Which rules apply on Testing Server | by hionet.com, and what settings?
You will not find a gather rate in the string Testing Server | by hionet.com. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.
What is the map on Testing Server | by hionet.com?
Size 3,500, seed 1606757962: the procedural map on Testing Server | by hionet.com, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Testing Server | by hionet.com wipe, and how often?
Irregular wipe times on Testing Server | by hionet.com leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 15 days 14 hours ago.
On Testing Server | by hionet.com, what happens on wipe day?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold Testing Server | by hionet.com, and which filters?
The Rust Data lists that Testing Server | by hionet.com fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Testing Server | by hionet.com hold?
These tags are published by Testing Server | by hionet.com and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Testing Server | by hionet.com?
In Rust, F1 opens the console: type client.connect 23.81.34.186:27015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://hionet.com.