Online 24.113.60.221:28015 checked 10m ago
Test
Connect
srv = rust.server("24.113.60.221:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 03:08 UTC20h ago | NaN | NaN | running | 0 |
| 1 | Sun 11 Oct, 03:49 UTC17d ago | 3 | halved by day 8 | 17 days | 3 |
| 2 | Fri 2 Oct, 04:27 UTC26d ago | 5 | held half | 9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 62803
- map
- Procedural Map
- size
- 4500
- seed
- 62803
Server
srv.info()- address
- 24.113.60.221:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Oct 2026, 03:08 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 55/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 46/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 54/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 8/1000 |
Quick answers
From the figures on this page.
Player counts
How does Test compare in the rankings?
Over the last seven days Test sits at #7,682 on player hours, in the top 35% of ranked servers.
What population does Test carry?
The sample now reads 0 players for Test, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 05:00 UTC, averaging 2 players.
About the server
What does performance look like on Test?
Server fps over the last 48 hours averages 153; the floor is 113. The entity count peaked at 119,613, covering buildings, deployables and the rest of the world. A high of 4,516 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Test?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Test. The protocol has to match before you can join, and Steam does the updating.
How reliable is Test, and is it online now?
Online is the state at the latest refresh for Test. A restart about 18 hours ago is what its reported uptime implies. Uptime of 59% across the last 7 full days: 99 hours of 168. Its earliest recorded date in Rust Data is 27 September 2026.
Which location does Test run from?
There is no region published for Test. Rust Data does not look up where the machine stands; it shows where a server says it is. 24.113.60.221:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Test?
You will not find a gather rate in the string Test. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on Test?
The game generates the map on Test: procedural, size 4,500, seed 62803. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Test wipe, and on what schedule?
Test wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 20 hours ago, and that is the one in play.
On Test, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. The drop under half arrived by day 8 in the other cases.
Lists and tags
Which Rust Data filters and lists contain Test?
The Rust Data lists that Test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Test hold?
Read by the game's server browser, the tags Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Test?
Enter client.connect 24.113.60.221:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.