Online 24.156.98.17:28015 checked 13m ago
FaceFirst Events|SkillTree|NPCRaids
Connect
srv = rust.server("24.156.98.17:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 16:18 UTC11d ago | 3 | NaN | running | 0 |
| 1 | Fri 2 Oct, 00:54 UTC26d ago | 2 | held half | 14.6 days | 0 |
| 2 | Fri 18 Sep, 06:07 UTC40d ago | 2 | halved by day 12 | 13.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 2135006930
- map
- Procedural Map
- size
- 4250
- seed
- 2135006930
Server
srv.info()- address
- 24.156.98.17:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 16:18 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 246 on average | 99/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 167/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 100 on average | 35/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 82/200 |
| 4 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 52 on average | 42/100 |
| 5 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 52 on average | 31/300 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does FaceFirst Events|SkillTree|NPCRaids rank?
Rank #8,874 on seven-day player hours for FaceFirst Events|SkillTree|NPCRaids, within the top 40% of all ranked servers.
How full does FaceFirst Events|SkillTree|NPCRaids run?
Current row: 0 players on FaceFirst Events|SkillTree|NPCRaids, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How well does FaceFirst Events|SkillTree|NPCRaids perform?
Averaged over 48 hours: 113 server fps, never under 85. Buildings, deployables and all else in the world took the count as high as 121,683 entities. The memory field tops out at 4,020 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does FaceFirst Events|SkillTree|NPCRaids run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by FaceFirst Events|SkillTree|NPCRaids. Steam updates your game for you, but the protocol must match to join.
How reliable is FaceFirst Events|SkillTree|NPCRaids, and is it up?
The current sample puts FaceFirst Events|SkillTree|NPCRaids online. A restart about 22 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 13 September 2026.
In which location is FaceFirst Events|SkillTree|NPCRaids hosted?
There is no region published for FaceFirst Events|SkillTree|NPCRaids. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 24.156.98.17:28015.
Map and rules
Which rules apply on FaceFirst Events|SkillTree|NPCRaids, and what settings?
No gather rate appears in the name: FaceFirst Events|SkillTree|NPCRaids. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has FaceFirst Events|SkillTree|NPCRaids selected?
FaceFirst Events|SkillTree|NPCRaids runs a procedural map of size 4,250 with seed 2135006930, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does FaceFirst Events|SkillTree|NPCRaids wipe, and how often?
Irregular wipe times on FaceFirst Events|SkillTree|NPCRaids leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 11 days 17 hours ago.
What is wipe day on FaceFirst Events|SkillTree|NPCRaids like?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 29 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The drop under half arrived by day 12 in the other cases.
Tags, lists
Where does FaceFirst Events|SkillTree|NPCRaids appear among Rust Data lists and filters?
The Rust Data lists that FaceFirst Events|SkillTree|NPCRaids fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on FaceFirst Events|SkillTree|NPCRaids hold?
The game's server browser reads these tags from FaceFirst Events|SkillTree|NPCRaids: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join FaceFirst Events|SkillTree|NPCRaids?
In Rust, F1 opens the console: type client.connect 24.156.98.17:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://facefirstgaming.com is the website recorded for it.
