Rust Data

rustdata.spaceservers24.45.218.201:29885.ipynb

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Offline 24.45.218.201:29885 checked 12d ago

Project Plagued | Flying Car LOCAL TEST

moddedoxide

Connect

srv = rust.server("24.45.218.201:29885")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,108 # top 70%
last wipe 13d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
24.45.218.201:29885
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 07:01 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average44/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average62/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average18/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Project Plagued | Flying Car LOCAL TEST rank?

Rank #15,108 on seven-day player hours for Project Plagued | Flying Car LOCAL TEST, within the top 70% of all ranked servers.

What population does Project Plagued | Flying Car LOCAL TEST carry?

Offline now for Project Plagued | Flying Car LOCAL TEST, with the last sample 12 days 18 hours ago.

Server facts

Which Rust version is Project Plagued | Flying Car LOCAL TEST on?

Rust network protocol 2634 and build 167398 on Windows is what Project Plagued | Flying Car LOCAL TEST runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Project Plagued | Flying Car LOCAL TEST, and is it online now?

Offline now for Project Plagued | Flying Car LOCAL TEST, last seen 12 days 18 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 15 October 2026.

Where does Project Plagued | Flying Car LOCAL TEST sit?

There is no region published for Project Plagued | Flying Car LOCAL TEST. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 24.45.218.201:29885.

Rules, settings, map

Which rules apply on Project Plagued | Flying Car LOCAL TEST, and what settings?

No gather rate appears in the name: Project Plagued | Flying Car LOCAL TEST. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

When does Project Plagued | Flying Car LOCAL TEST wipe, and how often?

Too few wipes are on record for Project Plagued | Flying Car LOCAL TEST to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 13 days 22 hours ago.

Tags, lists

Which Rust Data filters and lists contain Project Plagued | Flying Car LOCAL TEST?

The Rust Data lists that Project Plagued | Flying Car LOCAL TEST fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Project Plagued | Flying Car LOCAL TEST hold?

The game's server browser reads these tags from Project Plagued | Flying Car LOCAL TEST: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Project Plagued | Flying Car LOCAL TEST?

The manual route: launch Rust, F1, then client.connect 24.45.218.201:29885. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players Slot count: 4.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,078 players 11,614 servers online