Offline 24.60.0.80:28115 checked 22d ago
Brett's Rust Development Server
Connect
srv = rust.server("24.60.0.80:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 24.60.0.80:28115
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 00:25 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Player counts
How does Brett's Rust Development Server compare in the rankings?
Over the last seven days Brett's Rust Development Server sits at #15,950 on player hours, in the top 71% of ranked servers.
How many players does Brett's Rust Development Server hold at once?
The current row shows Brett's Rust Development Server offline; the last response was 22 days 18 hours ago.
About the server
Which Rust version is Brett's Rust Development Server on?
Rust network protocol 2634 and build 166494 on Windows is what Brett's Rust Development Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Brett's Rust Development Server, and is it online now?
The latest sample has Brett's Rust Development Server offline, with a last sighting 22 days 18 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 4 October 2026.
In which location is Brett's Rust Development Server hosted?
For Brett's Rust Development Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 24.60.0.80:28115 is its address.
Settings and map
Which settings and rules does Brett's Rust Development Server run?
The name Brett's Rust Development Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Brett's Rust Development Server loaded?
The game generates its map: procedural, on Brett's Rust Development Server.
Wipes and dates
When does Brett's Rust Development Server wipe, and on what schedule?
Too few wipes are on record for Brett's Rust Development Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 26 days 19 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold Brett's Rust Development Server, and which filters?
The Rust Data lists that Brett's Rust Development Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Brett's Rust Development Server hold?
Read by the game's server browser, the tags Brett's Rust Development Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): The server runs build 166494; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Brett's Rust Development Server?
In Rust, F1 opens the console: type client.connect 24.60.0.80:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.