Offline 24.8.85.119:28335 checked 9h ago
PopulaceLab (test)
Connect
srv = rust.server("24.8.85.119:28337")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 20:37 UTC1d ago | NaN | NaN | running | 0 |
| 1 | Sat 24 Oct, 21:38 UTC3d ago | 0 | NaN | 2 days | 0 |
| 2 | Sat 17 Oct, 18:27 UTC10d ago | 1 | NaN | 7.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1530458240- map
- Custom Map
- size
- 4500
- seed
- 1530458240
Server
srv.info()- address
- 24.8.85.119:28335
- region
- –
- max players
- 3
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 20:37 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 194/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 181/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 136/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 18/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does PopulaceLab (test) rank?
Player hours over seven days put PopulaceLab (test) at #14,899, in the top 67% of the ranked set.
How full does PopulaceLab (test) run?
PopulaceLab (test) returns no live count at this refresh, having last been seen 9 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 22:00 UTC is the busiest, at 0 players.
Server facts
How well does PopulaceLab (test) perform?
Server fps over the last 48 hours averages 236; the floor is 167. The entity count peaked at 130,693, covering buildings, deployables and the rest of the world. Memory peaked at 6,988 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on PopulaceLab (test)?
The build is Rust network protocol 2635 and build 168909 on Windows, run by PopulaceLab (test). The protocol has to match before you can join, and Steam does the updating.
How reliable is PopulaceLab (test), and is it up?
The latest sample has PopulaceLab (test) offline, with a last sighting 9 hours ago. Count back 31 hours from its reported uptime to get the last restart. 30 of 168 hours up over the last 7 full days, or 18%. Rust Data logged it first on 17 October 2026.
In which location is PopulaceLab (test) hosted?
No region is published by PopulaceLab (test). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 24.8.85.119:28335 is its address.
Settings and map
Which rules apply on PopulaceLab (test), and what settings?
No gather rate appears in the name: PopulaceLab (test). No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has PopulaceLab (test) loaded?
PopulaceLab (test) runs a procedural map of size 4,500 with seed 1530458240, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipe data
When does PopulaceLab (test) wipe, and on what schedule?
No next wipe can be predicted for PopulaceLab (test), which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 41 hours ago, and that is the one in play.
What is wipe day on PopulaceLab (test) like?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Where does PopulaceLab (test) appear among Rust Data lists and filters?
The Rust Data lists that PopulaceLab (test) fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on PopulaceLab (test)?
The game's server browser reads these tags from PopulaceLab (test): gmvanilla (Game mode): Game mode: vanilla survival; mp3 (Max players): Slot count: 3; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join PopulaceLab (test)?
The manual route: launch Rust, F1, then client.connect 24.8.85.119:28335. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.