Rust Data

rustdata.spaceservers24.86.143.141:20201.ipynb

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Online 24.86.143.141:20200 checked 13m ago

Jorganization Civil War!

moddedcarbon

Connect

srv = rust.server("24.86.143.141:20201")
print(srv.connect_command)

Right now

srv.summary()
players now 0/128 # 0% full
7-day average 0 # peak –
rank #15,338 # top 69%
last wipe 22d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 05:24 UTC22d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 89612
Map of Jorganization Civil War!
map
Procedural Map
size
6000
seed
89612
Open on RustMaps

Server

srv.info()
address
24.86.143.141:20200
region
–
max players
128
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 05:24 UTC
hostname
–
first seen
5 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average106/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average163/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Quick answers

From the figures on this page.

Population data

What position does Jorganization Civil War! take in the server rankings?

Player hours over seven days put Jorganization Civil War! at #15,338, in the top 69% of the ranked set.

How full does Jorganization Civil War! run?

The sample now reads 0 players for Jorganization Civil War!, out of 128 slots. Over the last seven days it averaged 0 players.

Server data

What does performance look like on Jorganization Civil War!?

Server fps over the last 48 hours averages 60; the floor is 34. Buildings, deployables and all else in the world took the count as high as 210,832 entities. Memory peaked at 4,506 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Jorganization Civil War! on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Jorganization Civil War!. Steam updates your game for you, but the protocol must match to join.

Is Jorganization Civil War! up, and what does its uptime show?

The current sample puts Jorganization Civil War! online. Count back 22 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 115 of 168, 68%. Its earliest recorded date in Rust Data is 5 October 2026.

Which location does Jorganization Civil War! run from?

No region is published by Jorganization Civil War!. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 24.86.143.141:20200 is its address.

Rules, settings, map

What rules and settings are recorded for Jorganization Civil War!?

The name Jorganization Civil War! carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has Jorganization Civil War! selected?

The game generates the map on Jorganization Civil War!: procedural, size 6,000, seed 89612. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does Jorganization Civil War! wipe?

Too few wipes are on record for Jorganization Civil War! to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 22 days 3 hours ago.

On Jorganization Civil War!, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 4 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain Jorganization Civil War!?

The Rust Data lists that Jorganization Civil War! fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Jorganization Civil War! hold?

Read by the game's server browser, the tags Jorganization Civil War! publishes are: gmrust (Game mode): Rust survival in its standard form; mp128 (Max players): The server lists 128 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to Jorganization Civil War!?

The manual route: launch Rust, F1, then client.connect 24.86.143.141:20200. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp128
Max players The server lists 128 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,616 players 11,649 servers online