Offline 27.34.73.174:28015 checked 35d ago
Harmony ESP Test
Connect
srv = rust.server("27.34.73.174:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 27.34.73.174:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Sep 2026, 19:09 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 111 on average | 189/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 85 on average | 170/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 59/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Harmony ESP Test rank?
Player hours over seven days put Harmony ESP Test at #15,496, in the top 67% of the ranked set.
How many players does Harmony ESP Test hold at once?
The current row shows Harmony ESP Test offline; the last response was 35 days 15 hours ago.
About the server
What is the Rust version on Harmony ESP Test?
Rust network protocol 2633 and build 163207 on Linux is what Harmony ESP Test runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Harmony ESP Test, and is it online now?
Offline now for Harmony ESP Test, last seen 35 days 15 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is Harmony ESP Test hosted?
For Harmony ESP Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 27.34.73.174:28015.
Map and rules
Which settings and rules does Harmony ESP Test run?
No gather rate appears in the name: Harmony ESP Test. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. The VAC field reads off.
What is the map on Harmony ESP Test?
Harmony ESP Test runs a procedural map, which the game generates.
Wipe schedule
When does Harmony ESP Test wipe, and how often?
A rhythm cannot be read from the wipes of Harmony ESP Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 53 days ago, and that is the one in play.
Tags, lists
Where does Harmony ESP Test appear among Rust Data lists and filters?
The Rust Data lists that Harmony ESP Test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Harmony ESP Test hold?
These tags are published by Harmony ESP Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163207 (Build): The server runs build 163207; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Harmony ESP Test?
Enter client.connect 27.34.73.174:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.