Offline 31.135.199.171:28015 checked 4d ago
Server_216_DevBlog
Connect
srv = rust.server("31.135.199.171:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 31.135.199.171:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 12 Sep 2026, 18:53 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 186/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 179/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 91/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 284/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 236/700 |
Quick answers
From the figures on this page.
Population data
What position does Server_216_DevBlog take in the server rankings?
Rank #11,487 on seven-day player hours for Server_216_DevBlog, within the top 52% of all ranked servers.
How full does Server_216_DevBlog run?
The current row shows Server_216_DevBlog offline; the last response was 4 days 3 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
What Rust version does Server_216_DevBlog run?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. Steam updates your game for you, but the protocol must match to join.
Is Server_216_DevBlog up, and what does its uptime show?
Server_216_DevBlog is offline at this refresh; the last response came 4 days 3 hours ago. Over the last 7 full days the hours up number 2 of 168, 1%. Rust Data logged it first on 15 September 2026.
Which location does Server_216_DevBlog run from?
There is no region published for Server_216_DevBlog. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 31.135.199.171:28015.
Map and rules
Which settings and rules does Server_216_DevBlog run?
The name Server_216_DevBlog carries no gather rate. The field for group size is empty. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The VAC field reads off.
What is the map on Server_216_DevBlog?
Server_216_DevBlog runs a procedural map, which the game generates.
Wipes and dates
When does Server_216_DevBlog wipe, and how often?
The record for Server_216_DevBlog holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 46 days 20 hours ago.
Lists and tags
Which lists on Rust Data hold Server_216_DevBlog, and which filters?
On Rust Data, Server_216_DevBlog appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded.
How should you read the server tags on Server_216_DevBlog?
The game's server browser reads these tags from Server_216_DevBlog: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; v2180 (Protocol): The server speaks protocol 2180, so match your game version; oxide (Oxide): Runs on Oxide (uMod) for plugins; modded (Modded): Plugins or settings alter the game, so it sits under Modded; hdf93daba (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Server_216_DevBlog?
Enter client.connect 31.135.199.171:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.