Rust Data

rustdata.spaceservers31.163.205.44:28017.ipynb

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Online 31.163.205.44:28015 checked 9m ago

SCUF | RUST x0.5 | Events

0.5x vanillamoddedoxide

Connect

srv = rust.server("31.163.205.44:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #6,150 # top 28%
last wipe 7d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 05:02 UTC7d ago 2 NaN running 0
1 Wed 21 Oct, 17:42 UTC7d ago 2 NaN 0.5 days 0
2 Thu 1 Oct, 18:03 UTC FW27d ago 3 halved by day 2 20 days 0
3 Wed 30 Sep, 17:12 UTC28d ago 3 NaN 1 days 0
4 Fri 18 Sep, 08:06 UTC40d ago 8 halved by day 3 12.4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 943512430
Map of SCUF | RUST x0.5 | Events
map
Procedural Map
size
3500
seed
943512430
Open on RustMaps

Server

srv.info()
address
31.163.205.44:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 05:02 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
SKUF|Rust X 0.5| Рейты на добычу Х0.5, стаки х1. Добавлены дополнительные события. Группа сервера VK: https://vk.ru/scuf2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average55/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average82/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average25/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does SCUF | RUST x0.5 | Events rank?

Over the last seven days SCUF | RUST x0.5 | Events sits at #6,150 on player hours, in the top 28% of ranked servers.

How many players does SCUF | RUST x0.5 | Events hold at once?

SCUF | RUST x0.5 | Events reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 2 players.

Server data

How smoothly does SCUF | RUST x0.5 | Events run?

Averaged over 48 hours: 150 server fps, never under 91. Entity numbers reached 74,828, and that includes buildings, deployables and the rest. A high of 2,857 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on SCUF | RUST x0.5 | Events?

The build is Rust network protocol 2635 and build 168909 on Linux, run by SCUF | RUST x0.5 | Events. The protocol has to match before you can join, and Steam does the updating.

How reliable is SCUF | RUST x0.5 | Events, and is it online now?

SCUF | RUST x0.5 | Events reports itself online at the current refresh. A restart about 3 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is SCUF | RUST x0.5 | Events hosted?

There is no region published for SCUF | RUST x0.5 | Events. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 31.163.205.44:28015 is its address.

Rules, settings, map

Which settings and rules does SCUF | RUST x0.5 | Events run?

0.5x gather is what the name states, and the name is SCUF | RUST x0.5 | Events. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

What is the map on SCUF | RUST x0.5 | Events?

The game generates the map on SCUF | RUST x0.5 | Events: procedural, size 3,500, seed 943512430. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does SCUF | RUST x0.5 | Events wipe, and on what schedule?

No next wipe can be predicted for SCUF | RUST x0.5 | Events, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 7 days 1 hours ago.

On SCUF | RUST x0.5 | Events, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 6 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.5.

Lists and tags

Which Rust Data filters and lists contain SCUF | RUST x0.5 | Events?

These Rust Data lists include SCUF | RUST x0.5 | Events: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on SCUF | RUST x0.5 | Events hold?

These tags are published by SCUF | RUST x0.5 | Events and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to SCUF | RUST x0.5 | Events?

Enter client.connect 31.163.205.44:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players The server lists 100 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,332 players 11,614 servers online