Rust Data

rustdata.spaceservers31.164.124.216:28016.ipynb

Run all rust-data · live

‹ All servers

Offline 31.164.124.216:28015 checked 2d ago

[EU] Hellvetia Testing

moddedoxidepve

Connect

srv = rust.server("31.164.124.216:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 10d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 17:18 UTC10d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1573025114
Map of [EU] Hellvetia Testing
map
Procedural Map
size
3500
seed
1573025114
Open on RustMaps

Server

srv.info()
address
31.164.124.216:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 18:56 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 239 on average191/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average19/100
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average14/200
3[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average20/200
4[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average16/140
5RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average10/200

Quick answers

From the figures on this page.

Player counts

How does [EU] Hellvetia Testing compare in the rankings?

Over the last seven days [EU] Hellvetia Testing sits at #15,349 on player hours, in the top 69% of ranked servers.

How many players does [EU] Hellvetia Testing hold at once?

[EU] Hellvetia Testing returns no live count at this refresh, having last been seen 2 days 9 hours ago. Over the last seven days it averaged 0 players.

Server facts

What is the Rust version on [EU] Hellvetia Testing?

The build is Rust network protocol 2634 and build 167781 on Windows, run by [EU] Hellvetia Testing. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [EU] Hellvetia Testing, and is it online now?

[EU] Hellvetia Testing is offline at this refresh; the last response came 2 days 9 hours ago. 111 of 168 hours up over the last 7 full days, or 66%. Rust Data logged it first on 14 September 2026.

In which location is [EU] Hellvetia Testing hosted?

Its name points to Europe, but [EU] Hellvetia Testing publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 31.164.124.216:28015.

Map and rules

Which rules apply on [EU] Hellvetia Testing, and what settings?

No gather rate appears in the name: [EU] Hellvetia Testing. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on [EU] Hellvetia Testing?

[EU] Hellvetia Testing runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does [EU] Hellvetia Testing wipe, and on what schedule?

A rhythm cannot be read from the wipes of [EU] Hellvetia Testing on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 10 days 5 hours ago.

What is wipe day on [EU] Hellvetia Testing like?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 2 hours in.

Lists and tags

Where does [EU] Hellvetia Testing appear among Rust Data lists and filters?

The Rust Data lists that [EU] Hellvetia Testing fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on [EU] Hellvetia Testing hold?

Read by the game's server browser, the tags [EU] Hellvetia Testing publishes are: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): 20 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join [EU] Hellvetia Testing?

Enter client.connect 31.164.124.216:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players 20 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The server runs build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,195 players 11,726 servers online