Rust Data

rustdata.spaceservers31.17.138.167:28017.ipynb

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Online 31.17.138.167:28015 checked 13m ago

Inferno PvE

moddedcarbonpve

Connect

srv = rust.server("31.17.138.167:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 3
rank #4,562 # top 20%
last wipe 4d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 19:18 UTC4d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 937701272
Map of Inferno PvE
map
Procedural Map
size
4500
seed
937701272
Open on RustMaps

Server

srv.info()
address
31.17.138.167:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 19:18 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average261/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average240/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average83/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average17/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average60/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average37/100

Quick answers

From the figures on this page.

Player counts

What position does Inferno PvE take in the server rankings?

Player hours over seven days put Inferno PvE at #4,562, in the top 20% of the ranked set.

How many players does Inferno PvE hold at once?

Current row: 0 players on Inferno PvE, against 10 slots. Over the last seven days it averaged 1 players and peaked at 3. The 48-hour sample puts the busiest hour at 00:00 UTC, averaging 2 players.

About the server

How smoothly does Inferno PvE run?

Averaged over 48 hours: 108 server fps, never under 83. The entity count peaked at 116,057, covering buildings, deployables and the rest of the world. The memory field tops out at 5,174 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Inferno PvE?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Inferno PvE. Steam updates your game for you, but the protocol must match to join.

How reliable is Inferno PvE, and is it online now?

The current sample puts Inferno PvE online. The uptime it reports puts the last restart about 4 days ago. Over the last 4 full days the hours up number 89 of 96, 93%. The first row Rust Data holds for it is dated 24 October 2026.

Where does Inferno PvE sit?

No region is published by Inferno PvE. Rust Data does not look up where the machine stands; it shows where a server says it is. 31.17.138.167:28015 is its address.

Map and rules

Which settings and rules does Inferno PvE run?

The name Inferno PvE carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

What is the map on Inferno PvE?

Inferno PvE runs a procedural map of size 4,500 with seed 937701272, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Inferno PvE wipe, and on what schedule?

Too few wipes are on record for Inferno PvE to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 3 hours ago.

On Inferno PvE, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. 5 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which lists on Rust Data hold Inferno PvE, and which filters?

The Rust Data lists that Inferno PvE fits are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Inferno PvE hold?

These tags are published by Inferno PvE and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join Inferno PvE?

Enter client.connect 31.17.138.167:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 80,292 players 11,794 servers online