Rust Data

rustdata.spaceservers31.43.151.33:28017.ipynb

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Offline 31.43.151.33:28015 checked 12d ago

InDev|MakeFun

moddedcarbon

Connect

srv = rust.server("31.43.151.33:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/15 # 0% full
7-day average 0 # peak –
rank #15,180 # top 70%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct15 Oct19 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 11:19 UTC25d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
31.43.151.33:28015
region
–
max players
15
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 11:19 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 154 on average26/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average38/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does InDev|MakeFun rank?

Player hours over seven days put InDev|MakeFun at #15,180, in the top 70% of the ranked set.

What population does InDev|MakeFun carry?

The current row shows InDev|MakeFun offline; the last response was 12 days 6 hours ago.

About the server

Which Rust version is InDev|MakeFun on?

The build is Rust network protocol 2634 and build 166586 on Windows, run by InDev|MakeFun. The protocol has to match before you can join, and Steam does the updating.

Is InDev|MakeFun up, and what does its uptime show?

Offline now for InDev|MakeFun, last seen 12 days 6 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 2 October 2026.

Which location does InDev|MakeFun run from?

There is no region published for InDev|MakeFun. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 31.43.151.33:28015.

Map and rules

Which settings and rules does InDev|MakeFun run?

You will not find a gather rate in the string InDev|MakeFun. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has InDev|MakeFun loaded?

InDev|MakeFun runs a procedural map, which the game generates.

Wipe data

When does InDev|MakeFun wipe, and how often?

A rhythm cannot be read from the wipes of InDev|MakeFun on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 25 days 16 hours ago.

On InDev|MakeFun, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 2 hours after it began.

Tags and filters

Which Rust Data filters and lists contain InDev|MakeFun?

These Rust Data lists include InDev|MakeFun: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on InDev|MakeFun?

These tags are published by InDev|MakeFun and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp15 (Max players): Slot count: 15; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166586 (Build): Recorded game build: 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join InDev|MakeFun?

In Rust, F1 opens the console: type client.connect 31.43.151.33:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp15
Max players Slot count: 15.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166586
Build Recorded game build: 166586.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,317 players 11,668 servers online