Online 31.76.110.101:10057 checked 8m ago
OKEY RUST #3 | Development server / test server
Connect
srv = rust.server("31.76.110.101:10059")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 12:28 UTC5d ago | 0 | NaN | running | 0 |
| 1 | Thu 22 Oct, 16:32 UTC6d ago | 0 | NaN | 0.8 days | 0 |
| 2 | Sun 18 Oct, 19:16 UTC10d ago | 0 | NaN | 3.9 days | 7 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 1337- map
- Custom Map
- size
- 2500
- seed
- 1337
Server
srv.info()- address
- 31.76.110.101:10057
- region
- –
- max players
- 15
- group limit
- not published
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 12:28 UTC
- hostname
- –
- first seen
- 18 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 54/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 72/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 22/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does OKEY RUST #3 | Development server / test server rank?
Rank #15,341 on seven-day player hours for OKEY RUST #3 | Development server / test server, within the top 69% of all ranked servers.
How many players does OKEY RUST #3 | Development server / test server hold at once?
The sample now reads 0 players for OKEY RUST #3 | Development server / test server, out of 15 slots. Over the last seven days it averaged 0 players.
About the server
How well does OKEY RUST #3 | Development server / test server perform?
Averaged over 48 hours: 238 server fps, never under 230. Entity numbers reached 8,804, and that includes buildings, deployables and the rest. Memory peaked at 1,438 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on OKEY RUST #3 | Development server / test server?
Version Rust network protocol 2388 and build 81925 on Linux is reported by OKEY RUST #3 | Development server / test server. The protocol has to match before you can join, and Steam does the updating.
Is OKEY RUST #3 | Development server / test server up, and what does its uptime show?
The current sample puts OKEY RUST #3 | Development server / test server online. The uptime it reports puts the last restart about 5 days 16 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 18 September 2026.
In which location is OKEY RUST #3 | Development server / test server hosted?
No region is published by OKEY RUST #3 | Development server / test server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 31.76.110.101:10057.
Map and rules
Which rules apply on OKEY RUST #3 | Development server / test server, and what settings?
The name OKEY RUST #3 | Development server / test server carries no gather rate. The field for group size is empty. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.
Which map has OKEY RUST #3 | Development server / test server selected?
OKEY RUST #3 | Development server / test server runs a procedural map of size 2,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipe schedule
On what schedule does OKEY RUST #3 | Development server / test server wipe?
Irregular wipe times on OKEY RUST #3 | Development server / test server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 5 days 17 hours ago, and that is the one in play.
On OKEY RUST #3 | Development server / test server, what happens on wipe day?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Where does OKEY RUST #3 | Development server / test server appear among Rust Data lists and filters?
On Rust Data, OKEY RUST #3 | Development server / test server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Last wipe: In the last week.
Which meanings do the tags on OKEY RUST #3 | Development server / test server hold?
These tags are published by OKEY RUST #3 | Development server / test server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp15 (Max players): 15 slots in total; v2388 (Protocol): To join, your game must run protocol 2388; cs81925 (Build): Build number: 81925; ptrak (Networking): Standard network layer for Rust: RakNet; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; h797a3352 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; kdz (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; ki (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; ki0 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; fl0 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join OKEY RUST #3 | Development server / test server?
The manual route: launch Rust, F1, then client.connect 31.76.110.101:10057. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/okeyrust.
