Rust Data

rustdata.spaceservers31.76.110.101:10059.ipynb

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Online 31.76.110.101:10057 checked 8m ago

OKEY RUST #3 | Development server / test server

modded

Connect

srv = rust.server("31.76.110.101:10059")
print(srv.connect_command)

Right now

srv.summary()
players now 0/15 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 12:28 UTC5d ago 0 NaN running 0
1 Thu 22 Oct, 16:32 UTC6d ago 0 NaN 0.8 days 0
2 Sun 18 Oct, 19:16 UTC10d ago 0 NaN 3.9 days 7

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1337
Custom map, no picture published
map
Custom Map
size
2500
seed
1337

Server

srv.info()
address
31.76.110.101:10057
region
–
max players
15
group limit
not published
wipe schedule
–
last wipe
23 Oct 2026, 12:28 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average54/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average72/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average22/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does OKEY RUST #3 | Development server / test server rank?

Rank #15,341 on seven-day player hours for OKEY RUST #3 | Development server / test server, within the top 69% of all ranked servers.

How many players does OKEY RUST #3 | Development server / test server hold at once?

The sample now reads 0 players for OKEY RUST #3 | Development server / test server, out of 15 slots. Over the last seven days it averaged 0 players.

About the server

How well does OKEY RUST #3 | Development server / test server perform?

Averaged over 48 hours: 238 server fps, never under 230. Entity numbers reached 8,804, and that includes buildings, deployables and the rest. Memory peaked at 1,438 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on OKEY RUST #3 | Development server / test server?

Version Rust network protocol 2388 and build 81925 on Linux is reported by OKEY RUST #3 | Development server / test server. The protocol has to match before you can join, and Steam does the updating.

Is OKEY RUST #3 | Development server / test server up, and what does its uptime show?

The current sample puts OKEY RUST #3 | Development server / test server online. The uptime it reports puts the last restart about 5 days 16 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 18 September 2026.

In which location is OKEY RUST #3 | Development server / test server hosted?

No region is published by OKEY RUST #3 | Development server / test server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 31.76.110.101:10057.

Map and rules

Which rules apply on OKEY RUST #3 | Development server / test server, and what settings?

The name OKEY RUST #3 | Development server / test server carries no gather rate. The field for group size is empty. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.

Which map has OKEY RUST #3 | Development server / test server selected?

OKEY RUST #3 | Development server / test server runs a procedural map of size 2,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipe schedule

On what schedule does OKEY RUST #3 | Development server / test server wipe?

Irregular wipe times on OKEY RUST #3 | Development server / test server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 5 days 17 hours ago, and that is the one in play.

On OKEY RUST #3 | Development server / test server, what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Where does OKEY RUST #3 | Development server / test server appear among Rust Data lists and filters?

On Rust Data, OKEY RUST #3 | Development server / test server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Last wipe: In the last week.

Which meanings do the tags on OKEY RUST #3 | Development server / test server hold?

These tags are published by OKEY RUST #3 | Development server / test server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp15 (Max players): 15 slots in total; v2388 (Protocol): To join, your game must run protocol 2388; cs81925 (Build): Build number: 81925; ptrak (Networking): Standard network layer for Rust: RakNet; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; h797a3352 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; kdz (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; ki (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; ki0 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; fl0 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join OKEY RUST #3 | Development server / test server?

The manual route: launch Rust, F1, then client.connect 31.76.110.101:10057. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/okeyrust.

Server tags · what each one means

srv.tags.decode()

Published as mp15,ptrak,v2388,h797a3352,stok,gmrust,kdz,ki,ki0,fl0,cs81925,oxide,modded

Game

gmrust
Game mode Survival play, standard Rust.
mp15
Max players 15 slots in total.
v2388
Protocol To join, your game must run protocol 2388.
cs81925
Build Build number: 81925.
ptrak
Networking Standard network layer for Rust: RakNet.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded Plugins or settings alter the game, so it sits under Modded.

Other

h797a3352
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
stok
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
kdz
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
ki
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
ki0
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
fl0
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,246 players 11,617 servers online