Rust Data

rustdata.spaceservers31.97.14.111:28016.ipynb

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Online 31.97.14.111:28015 checked 7m ago

HGNetworks Rust Server (In Dev)

biweekly wipes moddedoxide

Connect

srv = rust.server("31.97.14.111:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,425 # top 69%
last wipe 17d ago # biweekly schedule
next wipe 3d 20h # Sun 1 Nov, 00:37 UTC

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Sunday 1 November, 00:37 UTC, in 3d 20h. # Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap21 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

inatkind
03d 20hSun 1 Nov, 00:37 UTCwipe
18d 15hThu 5 Nov, 19:00 UTCFW force wipe
224d 20hSun 22 Nov, 00:37 UTCwipe
336d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 00:37 UTC17d ago 0 NaN running 0
1 Sun 20 Sep, 00:44 UTC38d ago 0 NaN 21 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2200 · seed 6738
Map of HGNetworks Rust Server (In Dev)
map
Procedural Map
size
2200
seed
6738
Open on RustMaps

Server

srv.info()
address
31.97.14.111:28015
region
–
max players
50
group limit
8, the default
wipe schedule
biweekly
last wipe
11 Oct 2026, 00:37 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 38 on average45/100
1[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 19 on average7/100
2СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average1/200
3RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on average1/200
4Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average7/50
5[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 5 on average1/20

Quick answers

From the figures on this page.

Population data

What position does HGNetworks Rust Server (In Dev) take in the server rankings?

Over the last seven days HGNetworks Rust Server (In Dev) sits at #15,425 on player hours, in the top 69% of ranked servers.

What population does HGNetworks Rust Server (In Dev) carry?

Current row: 0 players on HGNetworks Rust Server (In Dev), against 50 slots. Over the last seven days it averaged 0 players.

About the server

What does performance look like on HGNetworks Rust Server (In Dev)?

Server fps over the last 48 hours averages 30; the floor is 24. The entity count peaked at 21,220, covering buildings, deployables and the rest of the world. The memory field tops out at 1,755 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does HGNetworks Rust Server (In Dev) run?

Rust network protocol 2635 and build 167781 on Linux is what HGNetworks Rust Server (In Dev) runs. Steam updates your game for you, but the protocol must match to join.

How reliable is HGNetworks Rust Server (In Dev), and is it up?

The current sample puts HGNetworks Rust Server (In Dev) online. Count back 3 days 1 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is HGNetworks Rust Server (In Dev) hosted?

No region is published by HGNetworks Rust Server (In Dev). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 31.97.14.111:28015.

Map and rules

What rules and settings are recorded for HGNetworks Rust Server (In Dev)?

You will not find a gather rate in the string HGNetworks Rust Server (In Dev). The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has HGNetworks Rust Server (In Dev) loaded?

Size 2,200, seed 6738: the procedural map on HGNetworks Rust Server (In Dev), generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does HGNetworks Rust Server (In Dev) wipe, and on what schedule?

every 3 weeks on Sunday at 00:37 UTC is how HGNetworks Rust Server (In Dev) wipes. Sunday 1 November at 00:37 UTC is when the next wipe is due. The world it runs now was generated 17 days 3 hours ago. A fortnightly wipe schedule is published in its tags.

What is wipe day on HGNetworks Rust Server (In Dev) like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain HGNetworks Rust Server (In Dev)?

These Rust Data lists include HGNetworks Rust Server (In Dev): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the server tags on HGNetworks Rust Server (In Dev)?

The game's server browser reads these tags from HGNetworks Rust Server (In Dev): gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join HGNetworks Rust Server (In Dev)?

Enter client.connect 31.97.14.111:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,785 players 11,617 servers online