Online 31.97.14.111:28015 checked 7m ago
HGNetworks Rust Server (In Dev)
Connect
srv = rust.server("31.97.14.111:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Sunday 1 November, 00:37 UTC, in 3d 20h. # Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 20h | Sun 1 Nov, 00:37 UTC | wipe |
| 1 | 8d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 24d 20h | Sun 22 Nov, 00:37 UTC | wipe |
| 3 | 36d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 00:37 UTC17d ago | 0 | NaN | running | 0 |
| 1 | Sun 20 Sep, 00:44 UTC38d ago | 0 | NaN | 21 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2200 · seed 6738
- map
- Procedural Map
- size
- 2200
- seed
- 6738
Server
srv.info()- address
- 31.97.14.111:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 11 Oct 2026, 00:37 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 38 on average | 45/100 |
| 1 | [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 19 on average | 7/100 |
| 2 | СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 1/200 |
| 3 | RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 7 on average | 1/200 |
| 4 | Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 5 on average | 7/50 |
| 5 | [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 | EA · no group limit · biweekly · 5 on average | 1/20 |
Quick answers
From the figures on this page.
Population data
What position does HGNetworks Rust Server (In Dev) take in the server rankings?
Over the last seven days HGNetworks Rust Server (In Dev) sits at #15,425 on player hours, in the top 69% of ranked servers.
What population does HGNetworks Rust Server (In Dev) carry?
Current row: 0 players on HGNetworks Rust Server (In Dev), against 50 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on HGNetworks Rust Server (In Dev)?
Server fps over the last 48 hours averages 30; the floor is 24. The entity count peaked at 21,220, covering buildings, deployables and the rest of the world. The memory field tops out at 1,755 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does HGNetworks Rust Server (In Dev) run?
Rust network protocol 2635 and build 167781 on Linux is what HGNetworks Rust Server (In Dev) runs. Steam updates your game for you, but the protocol must match to join.
How reliable is HGNetworks Rust Server (In Dev), and is it up?
The current sample puts HGNetworks Rust Server (In Dev) online. Count back 3 days 1 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is HGNetworks Rust Server (In Dev) hosted?
No region is published by HGNetworks Rust Server (In Dev). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 31.97.14.111:28015.
Map and rules
What rules and settings are recorded for HGNetworks Rust Server (In Dev)?
You will not find a gather rate in the string HGNetworks Rust Server (In Dev). The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has HGNetworks Rust Server (In Dev) loaded?
Size 2,200, seed 6738: the procedural map on HGNetworks Rust Server (In Dev), generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does HGNetworks Rust Server (In Dev) wipe, and on what schedule?
every 3 weeks on Sunday at 00:37 UTC is how HGNetworks Rust Server (In Dev) wipes. Sunday 1 November at 00:37 UTC is when the next wipe is due. The world it runs now was generated 17 days 3 hours ago. A fortnightly wipe schedule is published in its tags.
What is wipe day on HGNetworks Rust Server (In Dev) like?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain HGNetworks Rust Server (In Dev)?
These Rust Data lists include HGNetworks Rust Server (In Dev): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the server tags on HGNetworks Rust Server (In Dev)?
The game's server browser reads these tags from HGNetworks Rust Server (In Dev): gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join HGNetworks Rust Server (In Dev)?
Enter client.connect 31.97.14.111:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.