Offline 35.132.96.40:28155 checked 42d ago
Phase 4C Refined Map Inspection
Connect
srv = rust.server("35.132.96.40:28156")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 16 Sep, 20:06 UTC42d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 35.132.96.40:28155
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Sep 2026, 21:28 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 114/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 195/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 75/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 221/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348/350 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Phase 4C Refined Map Inspection rank?
Rank #14,095 on seven-day player hours for Phase 4C Refined Map Inspection, within the top – of all ranked servers.
What population does Phase 4C Refined Map Inspection carry?
Phase 4C Refined Map Inspection returns no live count at this refresh, having last been seen 42 days 21 hours ago.
About the server
Which Rust version is Phase 4C Refined Map Inspection on?
Version Rust network protocol 2633 and build 163794 on Windows is reported by Phase 4C Refined Map Inspection. The protocol has to match before you can join, and Steam does the updating.
Is Phase 4C Refined Map Inspection up, and what does its uptime show?
Phase 4C Refined Map Inspection is offline at this refresh; the last response came 42 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 16 September 2026.
Where does Phase 4C Refined Map Inspection sit?
There is no region published for Phase 4C Refined Map Inspection. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 35.132.96.40:28155 is its address.
Settings and map
What rules and settings are recorded for Phase 4C Refined Map Inspection?
You will not find a gather rate in the string Phase 4C Refined Map Inspection. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC off.
Wipes and dates
When does Phase 4C Refined Map Inspection wipe, and how often?
The record for Phase 4C Refined Map Inspection holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 42 days 21 hours ago, and that is the one in play.
On Phase 4C Refined Map Inspection, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Which lists on Rust Data hold Phase 4C Refined Map Inspection, and which filters?
On Rust Data, Phase 4C Refined Map Inspection appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Phase 4C Refined Map Inspection hold?
These tags are published by Phase 4C Refined Map Inspection and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Phase 4C Refined Map Inspection?
In Rust, F1 opens the console: type client.connect 35.132.96.40:28155. Launch Rust on this page does the same by opening the game through Steam and connecting.