Online 37.10.124.200:10100 checked 2h ago
RUST WITH DA BOYZ
Connect
srv = rust.server("37.10.124.200:10101")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:06 UTC FW27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 511971927
- map
- Procedural Map
- size
- 3000
- seed
- 511971927
Server
srv.info()- address
- 37.10.124.200:10100
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:06 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RUST WITH DA BOYZ rank?
Rank #15,373 on seven-day player hours for RUST WITH DA BOYZ, within the top 69% of all ranked servers.
How full does RUST WITH DA BOYZ run?
RUST WITH DA BOYZ reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server data
How smoothly does RUST WITH DA BOYZ run?
Averaged over 48 hours: 10 server fps, never under 10. The entity count peaked at 47,496, covering buildings, deployables and the rest of the world. The memory field tops out at 1,826 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does RUST WITH DA BOYZ run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by RUST WITH DA BOYZ. Steam updates your game for you, but the protocol must match to join.
How reliable is RUST WITH DA BOYZ, and is it up?
RUST WITH DA BOYZ reports itself online at the current refresh. The uptime it reports puts the last restart about 44 minutes ago. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 1 October 2026.
Where does RUST WITH DA BOYZ sit?
For RUST WITH DA BOYZ, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.10.124.200:10100.
Rules, settings, map
Which rules apply on RUST WITH DA BOYZ, and what settings?
You will not find a gather rate in the string RUST WITH DA BOYZ. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Joining requires Rust's premium status. Anti-cheat status: VAC on.
Which map has RUST WITH DA BOYZ selected?
Size 3,000, seed 511971927: the procedural map on RUST WITH DA BOYZ, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does RUST WITH DA BOYZ wipe, and on what schedule?
Once a month RUST WITH DA BOYZ wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 1 hours ago, and that is the one in play.
On RUST WITH DA BOYZ, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold RUST WITH DA BOYZ, and which filters?
On Rust Data, RUST WITH DA BOYZ appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on RUST WITH DA BOYZ?
Read by the game's server browser, the tags RUST WITH DA BOYZ publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to RUST WITH DA BOYZ?
Enter client.connect 37.10.124.200:10100 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. Joining requires Rust's premium status.
