Rust Data

rustdata.spaceservers37.142.145.147:28115.ipynb

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Offline 37.142.145.147:28115 checked 14d ago

Mars Colony LOCAL DEVELOPMENT

moddedoxide

Connect

srv = rust.server("37.142.145.147:28115")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,230 # top 70%
last wipe 18d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct14 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
37.142.145.147:28115
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 11:17 UTC
hostname
–
first seen
10 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average61/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average57/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average53/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average17/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Quick answers

From the figures on this page.

Player counts

How does Mars Colony LOCAL DEVELOPMENT compare in the rankings?

Rank #15,230 on seven-day player hours for Mars Colony LOCAL DEVELOPMENT, within the top 70% of all ranked servers.

What population does Mars Colony LOCAL DEVELOPMENT carry?

Offline now for Mars Colony LOCAL DEVELOPMENT, with the last sample 14 days 3 hours ago.

Server facts

What Rust version does Mars Colony LOCAL DEVELOPMENT run?

The build is Rust network protocol 2634 and build 167398 on Windows, run by Mars Colony LOCAL DEVELOPMENT. The protocol has to match before you can join, and Steam does the updating.

How reliable is Mars Colony LOCAL DEVELOPMENT, and is it up?

Mars Colony LOCAL DEVELOPMENT is offline at this refresh; the last response came 14 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 10 October 2026.

Where does Mars Colony LOCAL DEVELOPMENT sit?

No region is published by Mars Colony LOCAL DEVELOPMENT. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 37.142.145.147:28115.

Settings and map

Which rules apply on Mars Colony LOCAL DEVELOPMENT, and what settings?

The name Mars Colony LOCAL DEVELOPMENT carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC off.

Wipe data

On what schedule does Mars Colony LOCAL DEVELOPMENT wipe?

Too few wipes are on record for Mars Colony LOCAL DEVELOPMENT to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 18 days 11 hours ago.

Tags and filters

Where does Mars Colony LOCAL DEVELOPMENT appear among Rust Data lists and filters?

On Rust Data, Mars Colony LOCAL DEVELOPMENT appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Mars Colony LOCAL DEVELOPMENT?

Read by the game's server browser, the tags Mars Colony LOCAL DEVELOPMENT publishes are: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): The server runs build 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Mars Colony LOCAL DEVELOPMENT?

The manual route: launch Rust, F1, then client.connect 37.142.145.147:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players 4 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167398
Build The server runs build 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,890 players 11,751 servers online