Offline 37.142.145.147:28115 checked 18d ago
Mars Colony LOCAL DEVELOPMENT
Connect
srv = rust.server("37.142.145.147:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 11:17 UTC18d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 37.142.145.147:28115
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Oct 2026, 11:17 UTC
- hostname
- –
- first seen
- 10 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 55/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 82/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 25/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Player counts
How does Mars Colony LOCAL DEVELOPMENT compare in the rankings?
Over the last seven days Mars Colony LOCAL DEVELOPMENT sits at #15,828 on player hours, in the top 72% of ranked servers.
How many players does Mars Colony LOCAL DEVELOPMENT hold at once?
Offline now for Mars Colony LOCAL DEVELOPMENT, with the last sample 18 days 19 hours ago.
Server data
Which Rust version is Mars Colony LOCAL DEVELOPMENT on?
Rust network protocol 2634 and build 167398 on Windows is what Mars Colony LOCAL DEVELOPMENT runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Mars Colony LOCAL DEVELOPMENT, and is it up?
Offline now for Mars Colony LOCAL DEVELOPMENT, last seen 18 days 19 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 10 October 2026.
In which location is Mars Colony LOCAL DEVELOPMENT hosted?
For Mars Colony LOCAL DEVELOPMENT, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 37.142.145.147:28115.
Rules, settings, map
Which settings and rules does Mars Colony LOCAL DEVELOPMENT run?
You will not find a gather rate in the string Mars Colony LOCAL DEVELOPMENT. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC off.
Wipe schedule
On what schedule does Mars Colony LOCAL DEVELOPMENT wipe?
Too few wipes are on record for Mars Colony LOCAL DEVELOPMENT to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 18 days 19 hours ago.
On Mars Colony LOCAL DEVELOPMENT, what happens on wipe day?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which Rust Data filters and lists contain Mars Colony LOCAL DEVELOPMENT?
These Rust Data lists include Mars Colony LOCAL DEVELOPMENT: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Mars Colony LOCAL DEVELOPMENT hold?
Read by the game's server browser, the tags Mars Colony LOCAL DEVELOPMENT publishes are: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Mars Colony LOCAL DEVELOPMENT?
In Rust, F1 opens the console: type client.connect 37.142.145.147:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.