Rust Data

rustdata.spaceservers37.142.146.200:28115.ipynb

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Offline 37.142.146.200:28115 checked 13d ago

Mars Colony LOCAL DEVELOPMENT

moddedoxide

Connect

srv = rust.server("37.142.146.200:28115")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,102 # top 70%
last wipe 19d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
37.142.146.200:28115
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 11:17 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average35/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average55/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average11/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average47/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average45/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Mars Colony LOCAL DEVELOPMENT rank?

Over the last seven days Mars Colony LOCAL DEVELOPMENT sits at #15,102 on player hours, in the top 70% of ranked servers.

How many players does Mars Colony LOCAL DEVELOPMENT hold at once?

The current row shows Mars Colony LOCAL DEVELOPMENT offline; the last response was 13 days 16 hours ago.

Server data

What is the Rust version on Mars Colony LOCAL DEVELOPMENT?

The build is Rust network protocol 2634 and build 167398 on Windows, run by Mars Colony LOCAL DEVELOPMENT. The protocol has to match before you can join, and Steam does the updating.

Is Mars Colony LOCAL DEVELOPMENT up, and what does its uptime show?

The latest sample has Mars Colony LOCAL DEVELOPMENT offline, with a last sighting 13 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 15 October 2026.

In which location is Mars Colony LOCAL DEVELOPMENT hosted?

No region is published by Mars Colony LOCAL DEVELOPMENT. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 37.142.146.200:28115 is its address.

Map and rules

What rules and settings are recorded for Mars Colony LOCAL DEVELOPMENT?

You will not find a gather rate in the string Mars Colony LOCAL DEVELOPMENT. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. The VAC field reads off.

Wipe schedule

When does Mars Colony LOCAL DEVELOPMENT wipe, and how often?

Too few wipes are on record for Mars Colony LOCAL DEVELOPMENT to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 19 days 19 hours ago, and that is the one in play.

Tags and filters

Where does Mars Colony LOCAL DEVELOPMENT appear among Rust Data lists and filters?

The Rust Data lists that Mars Colony LOCAL DEVELOPMENT fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Mars Colony LOCAL DEVELOPMENT hold?

These tags are published by Mars Colony LOCAL DEVELOPMENT and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Mars Colony LOCAL DEVELOPMENT?

In Rust, F1 opens the console: type client.connect 37.142.146.200:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players 4 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167398
Build Build number: 167398.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,974 players 11,615 servers online