Offline 37.148.220.87:28039 checked 8d ago
Hat's Plugin Development
Connect
srv = rust.server("37.148.220.87:28041")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 19:26 UTC24d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 1
- map
- Procedural Map
- size
- 1000
- seed
- 1
Server
srv.info()- address
- 37.148.220.87:28039
- region
- –
- max players
- –
- group limit
- 50 max
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 19:26 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 38/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 40/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 34/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Hat's Plugin Development rank?
Over the last seven days Hat's Plugin Development sits at #15,335 on player hours, in the top 69% of ranked servers.
How full does Hat's Plugin Development run?
The current row shows Hat's Plugin Development offline; the last response was 8 days 22 hours ago.
About the server
What is the Rust version on Hat's Plugin Development?
Version Rust network protocol 2634 and build 166652 on Linux is reported by Hat's Plugin Development. The protocol has to match before you can join, and Steam does the updating.
How reliable is Hat's Plugin Development, and is it up?
Offline now for Hat's Plugin Development, last seen 8 days 22 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Hat's Plugin Development sit?
For Hat's Plugin Development, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 37.148.220.87:28039 is its address.
Rules, settings, map
What rules and settings are recorded for Hat's Plugin Development?
You will not find a gather rate in the string Hat's Plugin Development. The cap on a group is 50 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC off.
Which map has Hat's Plugin Development loaded?
The game generates the map on Hat's Plugin Development: procedural, size 1,000, seed 1. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Hat's Plugin Development wipe, and on what schedule?
A rhythm cannot be read from the wipes of Hat's Plugin Development on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days 5 hours ago.
On Hat's Plugin Development, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which lists on Rust Data hold Hat's Plugin Development, and which filters?
These Rust Data lists include Hat's Plugin Development: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Hat's Plugin Development?
Read by the game's server browser, the tags Hat's Plugin Development publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): Slot count: 0; ts50 (Group limit): No team may exceed 50; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Hat's Plugin Development?
The manual route: launch Rust, F1, then client.connect 37.148.220.87:28039. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.