Online EU 37.26.136.61:28115 checked 19m ago
Waterworld
Connect
srv = rust.server("37.26.136.61:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Tuesday 3 November, 16:19 UTC, in 6d 7h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 7h | Tue 3 Nov, 16:19 UTC | wipe |
| 1 | 8d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 20d 7h | Tue 17 Nov, 16:19 UTC | wipe |
| 3 | 34d 7h | Tue 1 Dec, 16:19 UTC | wipe |
| 4 | 36d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 16:19 UTC7d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 7/200 |
| 1 | RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 7 on average | 4/200 |
| 2 | [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) | EU · groups of 16+ · biweekly · 4 on average | 0/50 |
| 3 | РЕЛАКС #2 Х2|Для новичков| No Limit | EU · groups of 10+ · biweekly · 3 on average | 1/200 |
| 4 | #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU | EU · groups of 10+ · biweekly · 3 on average | 0/300 |
| 5 | [EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL | EU · groups of 8+ · biweekly · 2 on average | 2/50 |
Quick answers
From the figures on this page.
Population
How does Waterworld compare in the rankings?
Ranked #12,925 on seven-day player hours, Waterworld is #2,429 in Europe and in the top 58% of all ranked servers.
How many players does Waterworld hold at once?
Current row: 0 players on Waterworld, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What does performance look like on Waterworld?
Server fps over the last 48 hours averages 57; the floor is 46. Entity numbers reached 49,554, and that includes buildings, deployables and the rest. Memory peaked at 3,163 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Waterworld on?
The build is Rust network protocol 2634 and build 167781 on Windows, run by Waterworld. The protocol has to match before you can join, and Steam does the updating.
How reliable is Waterworld, and is it up?
Waterworld reports itself online at the current refresh. A restart about 6 days 20 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 19 October 2026.
Where does Waterworld sit?
With its EU tag, Waterworld lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.26.136.61:28115.
Settings and map
Which rules apply on Waterworld, and what settings?
The name Waterworld carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has Waterworld selected?
Waterworld runs a procedural map of size 2,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Moldova_X1000 is what the map name field says.
Wipes and dates
When does Waterworld wipe, and how often?
The prediction follows the tag, because Waterworld's wipes on record are too few to confirm the schedule. The schedule puts the next wipe on Tuesday 3 November at 16:19 UTC. This world was created 7 days 16 hours ago. Its tags carry a wipe schedule of every two weeks.
On Waterworld, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which lists on Rust Data hold Waterworld, and which filters?
On Rust Data, Waterworld appears in these lists: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the server tags on Waterworld?
These tags are published by Waterworld and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Waterworld?
In Rust, F1 opens the console: type client.connect 37.26.136.61:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.