Rust Data

rustdata.spaceservers37.60.224.119:30117.ipynb

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Online 37.60.224.119:30115 checked 9m ago

Q1 - Aim Training / Matchmaking / Facechecks - EU Main

Connect

srv = rust.server("37.60.224.119:30117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/16 # 0% full
7-day average 3 # peak 6
rank #1,727 # top 8%
last wipe 53d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02.557.51015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1337
Map of Q1 - Aim Training / Matchmaking / Facechecks - EU Main
map
Procedural Map
size
1000
seed
1337
Open on RustMaps

Server

srv.info()
address
37.60.224.119:30115
region
–
max players
16
group limit
8, the default
wipe schedule
–
last wipe
5 Sep 2026, 18:14 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average0/16
1[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average24/100
2MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average186/300
3AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average115/200
4HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average60/300
5BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 36 on average63/200

Quick answers

From the figures on this page.

Player counts

What position does Q1 - Aim Training / Matchmaking / Facechecks - EU Main take in the server rankings?

Player hours over seven days put Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,727, in the top 8% of the ranked set.

What population does Q1 - Aim Training / Matchmaking / Facechecks - EU Main carry?

Q1 - Aim Training / Matchmaking / Facechecks - EU Main reports 0 players at this refresh, with 16 slots configured. Over the last seven days it averaged 3 players and peaked at 6.

Server facts

How well does Q1 - Aim Training / Matchmaking / Facechecks - EU Main perform?

Averaged over 48 hours: 9 server fps, never under 1. Buildings, deployables and all else in the world took the count as high as 2,859 entities. A high of 715 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run?

The build is Rust network protocol 2633 and build 163207 on Linux, run by Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Q1 - Aim Training / Matchmaking / Facechecks - EU Main, and is it online now?

Q1 - Aim Training / Matchmaking / Facechecks - EU Main reports itself online at the current refresh. Count back 6 days 8 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Q1 - Aim Training / Matchmaking / Facechecks - EU Main hosted?

The name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main points to Europe, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 37.60.224.119:30115.

Settings and map

What rules and settings are recorded for Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

You will not find a gather rate in the string Q1 - Aim Training / Matchmaking / Facechecks - EU Main. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC is not running; Valve's anti-cheat is off.

What is the map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The game generates the map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main: procedural, size 1,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does Q1 - Aim Training / Matchmaking / Facechecks - EU Main wipe?

A rhythm cannot be read from the wipes of Q1 - Aim Training / Matchmaking / Facechecks - EU Main on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 53 days 20 hours ago.

Lists and tags

Which Rust Data filters and lists contain Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

On Rust Data, Q1 - Aim Training / Matchmaking / Facechecks - EU Main appears in these lists: EU Rust servers, Rust aim training servers and Rust community servers, unfiltered. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Read by the game's server browser, the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes are: gmrust (Game mode): Rust survival in its standard form; mp16 (Max players): Slot count: 16; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163207 (Build): Build number: 163207; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The manual route: launch Rust, F1, then client.connect 37.60.224.119:30115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp16
Max players Slot count: 16.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163207
Build Build number: 163207.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 83,167 players 11,844 servers online