Rust Data

rustdata.spaceservers37.60.224.119:30417.ipynb

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Online 37.60.224.119:30415 checked 8m ago

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

Connect

srv = rust.server("37.60.224.119:30417")
print(srv.connect_command)

Right now

srv.summary()
players now 0/16 # 0% full
7-day average 3 # peak 5
rank #1,752 # top 8%
last wipe 53d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02.557.51018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1337
Map of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
map
Procedural Map
size
1000
seed
1337
Open on RustMaps

Server

srv.info()
address
37.60.224.119:30415
region
–
max players
16
group limit
8, the default
wipe schedule
–
last wipe
5 Sep 2026, 18:24 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Q1 - Aim Training / Matchmaking / Facechecks - EU MainEU · groups of 8+ · 3 on average0/16
1[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average12/100
2MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average172/300
3AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average129/200
4HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average74/300
5BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 36 on average73/200

Quick answers

From the figures on this page.

Player counts

What position does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun take in the server rankings?

Over the last seven days EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sits at #1,752 on player hours, in the top 8% of ranked servers.

What population does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun carry?

Current row: 0 players on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, against 16 slots. Over the last seven days it averaged 3 players and peaked at 5.

About the server

How smoothly does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?

Server fps over the last 48 hours averages 10; the floor is 4. Entity numbers reached 2,845, and that includes buildings, deployables and the rest. The memory field tops out at 776 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?

Version Rust network protocol 2633 and build 163207 on Linux is reported by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Steam updates your game for you, but the protocol must match to join.

Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun up, and what does its uptime show?

Online is the state at the latest refresh for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The uptime it reports puts the last restart about 6 days 11 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit?

Its name points to Europe, but EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.60.224.119:30415.

Settings and map

Which settings and rules does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?

The name EU | Deadzone Aimtrain | Facechecks/1v1/Speargun carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. The VAC field reads off.

Which map has EU | Deadzone Aimtrain | Facechecks/1v1/Speargun selected?

The game generates the map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: procedural, size 1,000, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe, and how often?

Too few wipes are on record for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 53 days 22 hours ago.

Tags, lists

Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appear among Rust Data lists and filters?

These Rust Data lists include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: EU Rust servers, Rust aim training servers and Rust community servers, unfiltered. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hold?

The game's server browser reads these tags from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: gmrust (Game mode): Survival play, standard Rust; mp16 (Max players): The server lists 16 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163207 (Build): The server runs build 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

The manual route: launch Rust, F1, then client.connect 37.60.224.119:30415. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp16
Max players The server lists 16 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs163207
Build The server runs build 163207.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 101,584 players 11,894 servers online