Offline 37.67.192.175:28015 checked 42d ago
LOCAL_MAIN
Connect
srv = rust.server("37.67.192.175:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 37.67.192.175:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Sep 2026, 09:05 UTC
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 159 on average | 46/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 49/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 21/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 7/1000 |
Quick answers
From the figures on this page.
Population data
What position does LOCAL_MAIN take in the server rankings?
Player hours over seven days put LOCAL_MAIN at #15,404, in the top – of the ranked set.
How full does LOCAL_MAIN run?
LOCAL_MAIN returns no live count at this refresh, having last been seen 42 days 10 hours ago.
Server facts
Which Rust version is LOCAL_MAIN on?
Rust network protocol 2633 and build 163794 on Windows is what LOCAL_MAIN runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is LOCAL_MAIN, and is it up?
The latest sample has LOCAL_MAIN offline, with a last sighting 42 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 14 September 2026.
Where does LOCAL_MAIN sit?
No region is published by LOCAL_MAIN. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.67.192.175:28015.
Rules, settings, map
Which settings and rules does LOCAL_MAIN run?
You will not find a gather rate in the string LOCAL_MAIN. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on LOCAL_MAIN?
LOCAL_MAIN runs a procedural map, which the game generates.
Wipes and dates
When does LOCAL_MAIN wipe, and on what schedule?
Too few wipes are on record for LOCAL_MAIN to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 43 days 18 hours ago.
Tags and filters
Where does LOCAL_MAIN appear among Rust Data lists and filters?
These Rust Data lists include LOCAL_MAIN: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on LOCAL_MAIN hold?
Read by the game's server browser, the tags LOCAL_MAIN publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): The server runs build 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to LOCAL_MAIN?
The manual route: launch Rust, F1, then client.connect 37.67.192.175:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.