Online NA 38.129.88.42:27270 checked 13m ago
Private Community server
Connect
srv = rust.server("38.129.88.42:27272")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 23:45 UTC17d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 847291
- map
- Procedural Map
- size
- 3000
- seed
- 847291
Server
srv.info()- address
- 38.129.88.42:27270
- region
- NA
- max players
- 40
- group limit
- 10 max
- wipe schedule
- monthly
- last wipe
- 11 Oct 2026, 23:45 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 15/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 9/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 6/1000 |
| 3 | Testing Grounds | NA · groups of 8+ · monthly · 2 on average | 3/15 |
| 4 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | | NA · groups of 8+ · monthly · 1 on average | 1/50 |
| 5 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 1/50 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Private Community server rank?
On seven-day player hours Private Community server is #5,894 overall and #966 in North America, inside the top 26% of all ranked servers.
How full does Private Community server run?
Private Community server reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 23:00 UTC, mean 1 players.
Server facts
What does performance look like on Private Community server?
The 48-hour average is 55 server fps, with a low of 51. The entity count peaked at 50,790, covering buildings, deployables and the rest of the world. Memory peaked at 1,876 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Private Community server run?
Rust network protocol 2635 and build 168909 on Linux is what Private Community server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Private Community server, and is it online now?
Online is the state at the latest refresh for Private Community server. Count back 16 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 11 October 2026.
Where does Private Community server sit?
With its NA tag, Private Community server lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 38.129.88.42:27270.
Settings and map
Which rules apply on Private Community server, and what settings?
No gather rate appears in the name: Private Community server. 10 players is the maximum per group. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on Private Community server?
The game generates the map on Private Community server: procedural, size 3,000, seed 847291. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does Private Community server wipe?
A single wipe each month, the force wipe, is all Private Community server does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 17 days 21 hours ago. The tags list wipes as monthly.
What is wipe day on Private Community server like?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 5 hours in.
Tags and filters
Where does Private Community server appear among Rust Data lists and filters?
These Rust Data lists include Private Community server: Modded Rust servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Private Community server hold?
These tags are published by Private Community server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts10 (Group limit): The team cap is 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Private Community server?
Enter client.connect 38.129.88.42:27270 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.