Rust Data

rustdata.spaceservers38.248.100.182:28017.ipynb

Run all rust-data · live

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Offline 38.248.100.182:28015 checked 35d ago

RustLite shots

moddedcarbon

Connect

srv = rust.server("38.248.100.182:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 0 # peak –
rank #13,275 # top 61%
last wipe 35d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 23 SepWed 23 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 23 Sep, 23:24 UTC35d ago 1 NaN running 0
1 Wed 23 Sep, 15:06 UTC35d ago 1 NaN 0.3 days 0
2 Wed 23 Sep, 00:49 UTC36d ago 1 NaN 0.6 days 0
3 Mon 21 Sep, 04:18 UTC38d ago 0 NaN 1.9 days 0
4 Sun 20 Sep, 16:57 UTC38d ago 0 NaN 0.5 days 0
5 Sun 20 Sep, 00:34 UTC39d ago 0 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
38.248.100.182:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
23 Sep 2026, 23:24 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average193/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average82/700
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average27/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average283/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does RustLite shots rank?

Rank #13,275 on seven-day player hours for RustLite shots, within the top 61% of all ranked servers.

How full does RustLite shots run?

RustLite shots returns no live count at this refresh, having last been seen 35 days 13 hours ago.

Server data

What Rust version does RustLite shots run?

Version Rust network protocol 2633 and build 163207 on Windows is reported by RustLite shots. The protocol has to match before you can join, and Steam does the updating.

Is RustLite shots up, and what does its uptime show?

Offline now for RustLite shots, last seen 35 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 17 September 2026.

In which location is RustLite shots hosted?

No region is published by RustLite shots. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 38.248.100.182:28015.

Settings and map

Which rules apply on RustLite shots, and what settings?

No gather rate appears in the name: RustLite shots. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC on.

Which map has RustLite shots selected?

The game generates its map: procedural, on RustLite shots.

Wipes and dates

When does RustLite shots wipe, and on what schedule?

Irregular wipe times on RustLite shots leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 35 days 14 hours ago.

On RustLite shots, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Which Rust Data filters and lists contain RustLite shots?

On Rust Data, RustLite shots appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on RustLite shots hold?

The game's server browser reads these tags from RustLite shots: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): Recorded game build: 163207; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to RustLite shots?

In Rust, F1 opens the console: type client.connect 38.248.100.182:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players 2 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs163207
Build Recorded game build: 163207.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,280 players 11,830 servers online