Rust Data

rustdata.spaceservers38.25.44.231:28017.ipynb

Run all rust-data · live

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Online 38.25.44.231:28015 checked 12m ago

Nash Rust PvE

moddedcarbon

Connect

srv = rust.server("38.25.44.231:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,262 # top 69%
last wipe 11d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
38.25.44.231:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 23:36 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average30/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average48/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average16/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average48/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average218/260

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Nash Rust PvE rank?

Rank #15,262 on seven-day player hours for Nash Rust PvE, within the top 69% of all ranked servers.

How many players does Nash Rust PvE hold at once?

Nash Rust PvE reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.

About the server

Which Rust version is Nash Rust PvE on?

Rust network protocol 2634 and build 167781 on Linux is what Nash Rust PvE runs. Steam updates your game for you, but the protocol must match to join.

Is Nash Rust PvE up, and what does its uptime show?

The current sample puts Nash Rust PvE online. 143 of 168 hours up over the last 7 full days, or 85%. Rust Data logged it first on 18 October 2026.

Where does Nash Rust PvE sit?

There is no region published for Nash Rust PvE. Rust Data does not look up where the machine stands; it shows where a server says it is. 38.25.44.231:28015 is its address.

Map and rules

What rules and settings are recorded for Nash Rust PvE?

No gather rate appears in the name: Nash Rust PvE. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on Nash Rust PvE?

The game generates its map: procedural, on Nash Rust PvE.

Wipe data

On what schedule does Nash Rust PvE wipe?

A rhythm cannot be read from the wipes of Nash Rust PvE on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 11 days ago, and that is the one in play.

Tags, lists

Which lists on Rust Data hold Nash Rust PvE, and which filters?

On Rust Data, Nash Rust PvE appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Nash Rust PvE?

Read by the game's server browser, the tags Nash Rust PvE publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Nash Rust PvE?

In Rust, F1 opens the console: type client.connect 38.25.44.231:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build The server runs build 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,580 players 11,733 servers online