Offline 38.64.18.124:28015 checked 2d ago
RustDev release test (local only)
Connect
srv = rust.server("38.64.18.124:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 01:51 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Tue 20 Oct, 22:42 UTC8d ago | 0 | NaN | 2.1 days | 0 |
| 2 | Mon 19 Oct, 22:47 UTC9d ago | 1 | NaN | 1 days | 0 |
| 3 | Sun 18 Oct, 23:44 UTC10d ago | 1 | NaN | 1 days | 0 |
| 4 | Fri 16 Oct, 23:12 UTC12d ago | 0 | NaN | 2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 38.64.18.124:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 20:38 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 36/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 41/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 35/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Player counts
What position does RustDev release test (local only) take in the server rankings?
Over the last seven days RustDev release test (local only) sits at #12,824 on player hours, in the top 58% of ranked servers.
How full does RustDev release test (local only) run?
The current row shows RustDev release test (local only) offline; the last response was 2 days 6 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What Rust version does RustDev release test (local only) run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by RustDev release test (local only). Joining needs the same protocol on your game; Steam handles the update.
How reliable is RustDev release test (local only), and is it up?
The latest sample has RustDev release test (local only) offline, with a last sighting 2 days 6 hours ago. Over the last 7 full days the hours up number 35 of 168, 21%. Rust Data logged it first on 16 October 2026.
Where does RustDev release test (local only) sit?
For RustDev release test (local only), no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 38.64.18.124:28015.
Settings and map
What rules and settings are recorded for RustDev release test (local only)?
No gather rate appears in the name: RustDev release test (local only). No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has RustDev release test (local only) selected?
RustDev release test (local only) runs a procedural map, which the game generates.
Wipe schedule
When does RustDev release test (local only) wipe, and on what schedule?
Irregular wipe times on RustDev release test (local only) leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days 4 hours ago.
What is wipe day on RustDev release test (local only) like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in.
Tags and filters
Which Rust Data filters and lists contain RustDev release test (local only)?
The Rust Data lists that RustDev release test (local only) fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on RustDev release test (local only)?
Read by the game's server browser, the tags RustDev release test (local only) publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join RustDev release test (local only)?
In Rust, F1 opens the console: type client.connect 38.64.18.124:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.