Offline 38.64.18.124:28415 checked 4d ago
RustDev release-2 test (local only)
Connect
srv = rust.server("38.64.18.124:28417")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 23:09 UTC8d ago | 1 | NaN | running | 0 |
| 1 | Tue 20 Oct, 01:09 UTC9d ago | 1 | NaN | 0.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 38.64.18.124:28415
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 20:46 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 143/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20/1000 |
Quick answers
From the figures on this page.
Population data
How does RustDev release-2 test (local only) compare in the rankings?
Over the last seven days RustDev release-2 test (local only) sits at #15,338 on player hours, in the top 69% of ranked servers.
What population does RustDev release-2 test (local only) carry?
Offline now for RustDev release-2 test (local only), with the last sample 4 days 10 hours ago. Over the last seven days it averaged 0 players.
Server facts
What is the Rust version on RustDev release-2 test (local only)?
The build is Rust network protocol 2635 and build 168909 on Windows, run by RustDev release-2 test (local only). Steam updates your game for you, but the protocol must match to join.
Is RustDev release-2 test (local only) up, and what does its uptime show?
The latest sample has RustDev release-2 test (local only) offline, with a last sighting 4 days 10 hours ago. 13 of 168 hours up over the last 7 full days, or 8%. Its earliest recorded date in Rust Data is 16 October 2026.
In which location is RustDev release-2 test (local only) hosted?
For RustDev release-2 test (local only), no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 38.64.18.124:28415.
Rules, settings, map
Which rules apply on RustDev release-2 test (local only), and what settings?
The name RustDev release-2 test (local only) carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has RustDev release-2 test (local only) loaded?
RustDev release-2 test (local only) runs a procedural map, which the game generates.
Wipes and dates
When does RustDev release-2 test (local only) wipe, and on what schedule?
Too few wipes are on record for RustDev release-2 test (local only) to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 17 days 13 hours ago.
On RustDev release-2 test (local only), what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags and filters
Where does RustDev release-2 test (local only) appear among Rust Data lists and filters?
These Rust Data lists include RustDev release-2 test (local only): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustDev release-2 test (local only) hold?
The game's server browser reads these tags from RustDev release-2 test (local only): gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join RustDev release-2 test (local only)?
The manual route: launch Rust, F1, then client.connect 38.64.18.124:28415. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.