Offline 38.64.19.109:28015 checked 13d ago
RustDev release test (local only)
Connect
srv = rust.server("38.64.19.109:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 38.64.19.109:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 20:38 UTC
- hostname
- –
- first seen
- 10 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 105/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 136/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 47/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustDev release test (local only) rank?
Player hours over seven days put RustDev release test (local only) at #15,137, in the top 70% of the ranked set.
How many players does RustDev release test (local only) hold at once?
RustDev release test (local only) returns no live count at this refresh, having last been seen 13 days 5 hours ago.
Server data
Which Rust version is RustDev release test (local only) on?
The build is Rust network protocol 2634 and build 167781 on Windows, run by RustDev release test (local only). Steam updates your game for you, but the protocol must match to join.
Is RustDev release test (local only) up, and what does its uptime show?
Offline now for RustDev release test (local only), last seen 13 days 5 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 10 October 2026.
Where does RustDev release test (local only) sit?
No region is published by RustDev release test (local only). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 38.64.19.109:28015 is its address.
Map and rules
Which settings and rules does RustDev release test (local only) run?
You will not find a gather rate in the string RustDev release test (local only). Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on RustDev release test (local only)?
A procedural map runs on RustDev release test (local only), generated by the game.
Wipes and dates
When does RustDev release test (local only) wipe, and on what schedule?
The record for RustDev release test (local only) holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 24 days 11 hours ago.
Tags and filters
Which lists on Rust Data hold RustDev release test (local only), and which filters?
On Rust Data, RustDev release test (local only) appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on RustDev release test (local only)?
These tags are published by RustDev release test (local only) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to RustDev release test (local only)?
In Rust, F1 opens the console: type client.connect 38.64.19.109:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.