Rust Data

rustdata.spaceservers40.160.19.130:27017.ipynb

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Online 40.160.19.130:28015 checked 10m ago

Rust Roleplayers

vanillamoddedcarbon

Connect

srv = rust.server("40.160.19.130:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 2
rank #7,956 # top 36%
last wipe 20d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 19:58 UTC12d ago 3 NaN running 0
1 Thu 8 Oct, 22:03 UTC20d ago 3 halved by day 1 7.9 days 2
2 Thu 8 Oct, 03:40 UTC21d ago 3 NaN 0.8 days 0
3 Wed 7 Oct, 18:00 UTC21d ago 3 NaN 0.4 days 0
4 Sat 3 Oct, 16:03 UTC25d ago 7+1 queue halved by day 1 4.1 days 0
5 Thu 1 Oct, 17:58 UTC FW27d ago 3+1 queue held half 6 days 0
6 Tue 29 Sep, 15:49 UTC29d ago 1 held half 2.1 days 0
7 Tue 29 Sep, 02:11 UTC30d ago 1 NaN 0.6 days 0
8 Sat 26 Sep, 16:30 UTC32d ago 1 held half 2.4 days 0
9 Tue 22 Sep, 23:12 UTC36d ago 3 halved by day 2 3.7 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3200 · seed 1337
Map of Rust Roleplayers
map
Custom Map
size
3200
seed
1337

Server

srv.info()
address
40.160.19.130:28015
region
–
max players
–
group limit
200 max
wipe schedule
–
last wipe
8 Oct 2026, 22:03 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average178/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average88/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average335/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average229/700

Quick answers

From the figures on this page.

Player counts

What position does Rust Roleplayers take in the server rankings?

Rank #7,956 on seven-day player hours for Rust Roleplayers, within the top 36% of all ranked servers.

How full does Rust Roleplayers run?

Point query at this second: Rust Roleplayers returns 0 players. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 1 players.

Server data

What does performance look like on Rust Roleplayers?

The 48-hour average is 60 server fps, with a low of 60. The entity count peaked at 72,702, covering buildings, deployables and the rest of the world. A high of 3,075 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Rust Roleplayers run?

Rust network protocol 2635 and build 168909 on Linux is what Rust Roleplayers runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rust Roleplayers, and is it online now?

Rust Roleplayers reports itself online at the current refresh. A restart about 4 days 15 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Rust Roleplayers run from?

For Rust Roleplayers, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 40.160.19.130:28015 is its address.

Rules, settings, map

Which rules apply on Rust Roleplayers, and what settings?

The name Rust Roleplayers carries no gather rate. The cap on a group is 200 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.

What is the map on Rust Roleplayers?

Rust Roleplayers runs a procedural map of size 3,200 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe schedule

When does Rust Roleplayers wipe, and on what schedule?

Rust Roleplayers wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 20 days 17 hours ago.

What is wipe day on Rust Roleplayers like?

The average peak over recent wipes is 3 players. Peak population on the latest wipe came 18 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags, lists

Which lists on Rust Data hold Rust Roleplayers, and which filters?

The Rust Data lists that Rust Roleplayers fits are: Modded Rust servers and Rust roleplay servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Rust Roleplayers?

Read by the game's server browser, the tags Rust Roleplayers publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): 0 slots in total; ts200 (Group limit): The team cap is 200; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Rust Roleplayers?

In Rust, F1 opens the console: type client.connect 40.160.19.130:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://www.rustroleplayers.com.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp0
Max players 0 slots in total.
ts200
Group limit The team cap is 200.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 91,534 players 11,873 servers online