Online 40.160.19.130:28015 checked 10m ago
Rust Roleplayers
Connect
srv = rust.server("40.160.19.130:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 19:58 UTC12d ago | 3 | NaN | running | 0 |
| 1 | Thu 8 Oct, 22:03 UTC20d ago | 3 | halved by day 1 | 7.9 days | 2 |
| 2 | Thu 8 Oct, 03:40 UTC21d ago | 3 | NaN | 0.8 days | 0 |
| 3 | Wed 7 Oct, 18:00 UTC21d ago | 3 | NaN | 0.4 days | 0 |
| 4 | Sat 3 Oct, 16:03 UTC25d ago | 7+1 queue | halved by day 1 | 4.1 days | 0 |
| 5 | Thu 1 Oct, 17:58 UTC FW27d ago | 3+1 queue | held half | 6 days | 0 |
| 6 | Tue 29 Sep, 15:49 UTC29d ago | 1 | held half | 2.1 days | 0 |
| 7 | Tue 29 Sep, 02:11 UTC30d ago | 1 | NaN | 0.6 days | 0 |
| 8 | Sat 26 Sep, 16:30 UTC32d ago | 1 | held half | 2.4 days | 0 |
| 9 | Tue 22 Sep, 23:12 UTC36d ago | 3 | halved by day 2 | 3.7 days | 1 |
| 10 | Tue 22 Sep, 01:04 UTC37d ago | 1 | NaN | 0.9 days | 0 |
| 11 | Sun 13 Sep, 23:02 UTC45d ago | 1 | halved by day 1 | 8.1 days | 0 |
| 12 | Sat 12 Sep, 18:48 UTC46d ago | 1 | NaN | 1.2 days | 0 |
| 13 | Fri 4 Sep, 17:26 UTC54d ago | 0 | NaN | 8.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 178/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 88/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 335/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 229/700 |
Quick answers
From the figures on this page.
Player counts
What position does Rust Roleplayers take in the server rankings?
Rank #7,956 on seven-day player hours for Rust Roleplayers, within the top 36% of all ranked servers.
How full does Rust Roleplayers run?
Point query at this second: Rust Roleplayers returns 0 players. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 1 players.
Server data
What does performance look like on Rust Roleplayers?
The 48-hour average is 60 server fps, with a low of 60. The entity count peaked at 72,702, covering buildings, deployables and the rest of the world. A high of 3,075 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Rust Roleplayers run?
Rust network protocol 2635 and build 168909 on Linux is what Rust Roleplayers runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Roleplayers, and is it online now?
Rust Roleplayers reports itself online at the current refresh. A restart about 4 days 15 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Rust Roleplayers run from?
For Rust Roleplayers, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 40.160.19.130:28015 is its address.
Rules, settings, map
Which rules apply on Rust Roleplayers, and what settings?
The name Rust Roleplayers carries no gather rate. The cap on a group is 200 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. The description says vanilla, which here means untouched settings: rates, kits and rules as shipped. VAC is running: Valve's anti-cheat is on.
What is the map on Rust Roleplayers?
Rust Roleplayers runs a procedural map of size 3,200 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe schedule
When does Rust Roleplayers wipe, and on what schedule?
Rust Roleplayers wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 20 days 17 hours ago.
What is wipe day on Rust Roleplayers like?
The average peak over recent wipes is 3 players. Peak population on the latest wipe came 18 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags, lists
Which lists on Rust Data hold Rust Roleplayers, and which filters?
The Rust Data lists that Rust Roleplayers fits are: Modded Rust servers and Rust roleplay servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Rust Roleplayers?
Read by the game's server browser, the tags Rust Roleplayers publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): 0 slots in total; ts200 (Group limit): The team cap is 200; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Rust Roleplayers?
In Rust, F1 opens the console: type client.connect 40.160.19.130:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://www.rustroleplayers.com.