Rust Data

rustdata.spaceservers40.160.19.130:27018.ipynb

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Online 40.160.19.130:29015 checked 7m ago

Rust RP Test Server

vanillamoddedcarbon

Connect

srv = rust.server("40.160.19.130:27018")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 2
rank #8,341 # top 37%
last wipe 126d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 12:12 UTC12d ago 1 NaN running 1
1 Fri 16 Oct, 14:15 UTC13d ago 1 NaN 0.9 days 1
2 Sun 11 Oct, 22:59 UTC17d ago 2 halved by day 2 4.6 days 0
3 Thu 1 Oct, 17:59 UTC FW28d ago 1 halved by day 1 10.2 days 1
4 Thu 17 Sep, 23:28 UTC41d ago 1 halved by day 1 13.8 days 0
5 Wed 16 Sep, 00:24 UTC43d ago 1 NaN 2 days 1
6 Mon 14 Sep, 02:09 UTC45d ago 1 NaN 1.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
40.160.19.130:29015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
25 Jun 2026, 16:01 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average120/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average197/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average75/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average228/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Population

What position does Rust RP Test Server take in the server rankings?

Over the last seven days Rust RP Test Server sits at #8,341 on player hours, in the top 37% of ranked servers.

How full does Rust RP Test Server run?

Point query at this second: Rust RP Test Server returns 0 players. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 1 players.

Server data

What is the Rust version on Rust RP Test Server?

Rust network protocol 2635 and build 168909 on Linux is what Rust RP Test Server runs. The protocol has to match before you can join, and Steam does the updating.

Is Rust RP Test Server up, and what does its uptime show?

Online is the state at the latest refresh for Rust RP Test Server. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Which location does Rust RP Test Server run from?

There is no region published for Rust RP Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 40.160.19.130:29015 is its address.

Settings and map

What rules and settings are recorded for Rust RP Test Server?

No gather rate appears in the name: Rust RP Test Server. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.

Wipe schedule

When does Rust RP Test Server wipe, and on what schedule?

Irregular wipe times on Rust RP Test Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 126 days 2 hours ago.

On Rust RP Test Server, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Which lists on Rust Data hold Rust RP Test Server, and which filters?

These Rust Data lists include Rust RP Test Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Rust RP Test Server?

These tags are published by Rust RP Test Server and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Rust RP Test Server?

Enter client.connect 40.160.19.130:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players The server lists 0 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,852 players 11,890 servers online